Originally posted by Artifex
Would building a forbidden palace right next to your Capital be an option in this situation?
1. There are equal hills , on a river, and grassland, and IRON. PERFECT mix of land for a capital and possibly Ironworks in the future.
2. City has a PERFECT ring of cities around it. great for corruption. Situated nicely.
Downside--- But 3 squares over from your palace city. I am thikingn way too close, but I coudl get the FP up and runnign quickly..say 10 turns or so.
Then again i won;t really derive much benifits of the fp since it is right nexct to my palace...so I am thinking maybe building it further away but there will be NO IRON...so no iron works will be in the city.
Then again I am wondering if this is a little too close to build a FP. The only reason I am considering it is because it has Iron. hills, and shielded grassland and is set up to be a super production city in the future..and perfect for capital...although it is right next to my capital any way...so wont have much corruption.
Would building a forbidden palace right next to your Capital be an option in this situation?
1. There are equal hills , on a river, and grassland, and IRON. PERFECT mix of land for a capital and possibly Ironworks in the future.
2. City has a PERFECT ring of cities around it. great for corruption. Situated nicely.
Downside--- But 3 squares over from your palace city. I am thikingn way too close, but I coudl get the FP up and runnign quickly..say 10 turns or so.
Then again i won;t really derive much benifits of the fp since it is right nexct to my palace...so I am thinking maybe building it further away but there will be NO IRON...so no iron works will be in the city.
Then again I am wondering if this is a little too close to build a FP. The only reason I am considering it is because it has Iron. hills, and shielded grassland and is set up to be a super production city in the future..and perfect for capital...although it is right next to my capital any way...so wont have much corruption.
The key thing to remember is that once built, the FP will (likely) never move -- as long as you've got a solid "core" made or in the making, I'd say it makes an excellent location for an FP with the expectation that your Palace will move sometime thereafter.
BTW- another advantage of keeping the FP at home and moving the Palace to newly conquered areas is the influence of the Palace on culture flipping -- a capitol will not flip (or so I am led to believe) - building a Palace in a captured enemy capitol which contains a few prized wonders will ensure the loyalty of that city; in addition, the closeness of the Palace will reduce the chances of nearby cities (which probably contain a lot of foreign citizens ) flipping away from you (back to the enemy) and increase the chances of nearby enemy cities flipping to you. A city can flip with the FP built there (rare - but it happens - see alexman's thread in the Strategy Forum).
Catt
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