This system was used a lot beck when we discussed our SE models. But now it seems to be more or less forgotten, which is a huge shame, as it could make Civ3 a much better game. The legendary Civer M@ni@c was the first to introduce it (at least for me), so why not quote him when describing it:
"The x10 system means that everything will be ten times bigger. That means that now a grassland would produce 20 food instead of 2, but citizens should also need 20 food every turn. Same for labor/resources and trade. Trade x10 means also taxes, science and luxuries x10. After a while becomes clear that x10 has numerous applications. For example you can have techs that increase your overall food production of squares with 10%. Or you can give units a different support, so you can show the difference between Riflemen and Tank support. Now you can represent that units need food and gold as their pay. In short, there are many applications and therefore I think x10 must be in Civ3."
Besides this I think that we could have population done x10 too! This would mean that each population would create the same amount of ressources as it did before, but you can now have up to 10 workers on the same square. This would make it possible to have realistic population growth, as it could be done more dynamically in stead of in steps, and, most important, it could make it possible for units to take population out of the city in which it was built.
I originally wanted a population that was completely analogue and no map squares, but this i propably too revolutionary. This gives most of the advantages of the analogue population plus the playability and ease of the old population model.
What do you think?
"The x10 system means that everything will be ten times bigger. That means that now a grassland would produce 20 food instead of 2, but citizens should also need 20 food every turn. Same for labor/resources and trade. Trade x10 means also taxes, science and luxuries x10. After a while becomes clear that x10 has numerous applications. For example you can have techs that increase your overall food production of squares with 10%. Or you can give units a different support, so you can show the difference between Riflemen and Tank support. Now you can represent that units need food and gold as their pay. In short, there are many applications and therefore I think x10 must be in Civ3."
Besides this I think that we could have population done x10 too! This would mean that each population would create the same amount of ressources as it did before, but you can now have up to 10 workers on the same square. This would make it possible to have realistic population growth, as it could be done more dynamically in stead of in steps, and, most important, it could make it possible for units to take population out of the city in which it was built.
I originally wanted a population that was completely analogue and no map squares, but this i propably too revolutionary. This gives most of the advantages of the analogue population plus the playability and ease of the old population model.
What do you think?
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