A nice feature would be the inclusion of a dedicated server mode for Civ
III. Granted it is probably too late to work this in now, but Perhaps a
patch or some such can take it into account.
This dedicated server mode would allow someone to run an instance of
Civilization that runs 24 hours a day and is open to new players at any
time. It would have to of course have a sufficient backend for the database.
Allowing some 20 to 30 players to play in a world, log off and return,
hopefully to their country which is still intact, would be grand. Further it
would allow for the creation of "Server Communities" and heighten the
profile of Civilization.
Currently there are other games in production which provide a dedicated
server mode for strategy games. I know of one MUSH that is producing a real
time version of civilization to support over 100 players. Don't miss the
boat guys.
III. Granted it is probably too late to work this in now, but Perhaps a
patch or some such can take it into account.
This dedicated server mode would allow someone to run an instance of
Civilization that runs 24 hours a day and is open to new players at any
time. It would have to of course have a sufficient backend for the database.
Allowing some 20 to 30 players to play in a world, log off and return,
hopefully to their country which is still intact, would be grand. Further it
would allow for the creation of "Server Communities" and heighten the
profile of Civilization.
Currently there are other games in production which provide a dedicated
server mode for strategy games. I know of one MUSH that is producing a real
time version of civilization to support over 100 players. Don't miss the
boat guys.
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