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  • #16
    Geez Loki, you seem to get at anything. Must be 'cause the cricket team over the Tasman ain't doing so well...

    Anyway, Civ3 is about being playable by a large majority of people, not just hardcore turn-based experts. That's why Sid Meier has stated that the game won't use cutting-edge graphic so more people will be able to play. This also relates to that new graphics-engine thread of yours. Simplicity is often where elegance lies.

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    No, in Australia we don't live with kangaroos and koalas in our backyards...
    [This message has been edited by UltraSonix (edited May 31, 2000).]
    No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

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    • #17
      I hate to be a nay sayer, but nay. It didnt hit me until the other day, but I finaly realised that the reason that I play CTP less than Civ2 is that CTP has too much stuff.

      Each turn should be spent planning and executing your grand strategy, not micromanaging your cities.

      Too many cities with too many buildings means too much work.
      "Through the eyes of perfection evolution dies slowly."

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      • #18
        Grier:

        I fully agree! Civ3 should have as little city management as possibly! Ideally the boring chores of moving around people in the cities to maximize production, trade output etc would be completely removed, and with armies you should be able to move several units as one, thus not having to move around 80 units in the game.

        In stead your time should be spend on fascinating new concepts like advanced diplomacy, trade that has actual effect on your empire and simply holding your empire together.

        Think about how much time we spend on city management in Civ2, that could be spend so much better!
        "It is not enough to be alive. Sunshine, freedom and a little flower you have got to have."
        - Hans Christian Andersen

        GGS Website

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        • #19
          Christanine: Exactly what I was thinking, thanks for rewording it for me.

          Orange: I saw it, I'm not PO'd at you.

          UltraSonic: Actualy, this forum is the only thing that pisses me off in my current life right now. And can you give me the link to where Sid Meier said they won't use cutting edge graphics?

          Grier: The only reason why CTP sucked is because they put too many USELESS features in it! If they put features that make sense, then that would be a whole different game!

          Think of the houses as the build option to build when you have nothing else to build. Like the capitalization was. It's just a build option to fix up the city!

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          • #20
            Maybe instead of calling it "houses" you can call it "suburbs" (I know you mentioned that, but I'm building on the idea)

            Ok, my idea for building suburbs ties in with migration. If you build suburbs in a city than it will act the same way a sewer system did. But slightly different b/c of the changes people have suggested to the Aqueduct and SS. I listed a system that I think illustrates my theory.

            Aqueduct - cities above size 8 are more likely to have migration and disease is decreased. (NOT a requirement to go beyond size 8)

            Sewer System - cities above size 15 are more likely to have migration and disease is decresased. (NOT a requirement to go beyond size 15)


            Suburbs - cities above size 21 are more likely to have migration and disease is decreased. (NOT a requirement to go beyond size 21)

            Along with this...
            A level 9 city without an aqueduct will begin to see decreasing migration and increasing disease. But at or below 8 no changes will occur. If the city has an aqueduct and is at or below size 8 than disease in the city is decreased, no affect on migration. (Change the number and name of improvement to apply the above to SS and Suburbs)


            I think the system makes sense. Loki, do I have your approval?

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            ~~~I am who I am, who I am - but who am I?~~~
            "Oh, they have the Internet on computers now!"
            [This message has been edited by OrangeSfwr (edited May 31, 2000).]

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            • #21
              How about we keep the city building as it is, with a special 'Loki' button added. Press it, and you get to manually build houses for your residents. You can choose the architectural styles of the houses, maybe add some playgrounds or schools and, hell, even help pick out curtains that match with the wallpaper!
              (Hope you can take a joke...)
              There will just be to much micromanagement involved. But keep the ideas coming, Loki. You can't hit the bull's eye all the time. If nobody would ever imagine something new, we'd all still be playing checkers.

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              Ceterum censeo Romanem esse delendam.
              Hasdrubal's Home.
              Ceterum censeo Romam esse delendam.

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              • #22
                Thats a better way of doing it Orange, because you're right, people do continously grow with or without SS's or aqueducts.

                Hasdrubal, thats the best idea I've ever read!

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                • #23
                  Sorry for the late reply Loki, it was 'cause of the stupid cable connection here in Melbourne (Anyone reading from Australia - don't get Bigpond Advance).

                  The juicy interview with Sid Meier is in mp3/ra at:
                  http://www.gemonthly.com/features/civ3/index.htm

                  In it he says stuff like how civ3 won't be using cutting edge graphics so that many people would be able to play.

                  (This will also be posted in the game engine thread.)

                  ------------------
                  No, in Australia we don't live with kangaroos and koalas in our backyards...
                  No, in Australia we don't live with kangaroos and koalas in our backyards... Despite any stupid advertisments you may see to the contrary... (And no, koalas don't usually speak!)

                  Comment

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