I know that migration has already been suggested in the list of suggestions, but I don't think that migration within a civ has been talked about much.
Really, migration of people was a very important to civilizations throughout history, and continues to be even today. There are two possible types, imigration into a civilization and movement of people within a civilization. Both are very important, but for now I'll just focus on the migration within the civ.
All cities should have some type of standard of living rating based on things such as education, health, opertunities/wealth, pollution, etc. People will flow from cities with lower standards of living to those with higher. Also, ethnicity may play a part in this, with ethnics groups within a civilization where they are badly treated by concentrating in a specific region. Of course, only maybe 1/3 of the population at most will move in a certain amount of time such as 20 years, unless conditions are untolerable in a given region (war, disaster, nuke).
People will be more likely to migrate if transportation systems (roads, railroads, highways) exist between two cities.
Governments will also be able to use certain means (press?, television?, suggestions needed here) to get people to migrate to certain regions. Certain governments will be able to do this better than others.
This type of migration will allow such things as gold rushes to be simulated. It will help players develop newer cities much faster too.
Well, this is just a possible sketch. If this has already been discussed in detail, someone please lead me to the thread. I'll post some suggestions for immigration later.
And please, post any suggestions you have here.
Really, migration of people was a very important to civilizations throughout history, and continues to be even today. There are two possible types, imigration into a civilization and movement of people within a civilization. Both are very important, but for now I'll just focus on the migration within the civ.
All cities should have some type of standard of living rating based on things such as education, health, opertunities/wealth, pollution, etc. People will flow from cities with lower standards of living to those with higher. Also, ethnicity may play a part in this, with ethnics groups within a civilization where they are badly treated by concentrating in a specific region. Of course, only maybe 1/3 of the population at most will move in a certain amount of time such as 20 years, unless conditions are untolerable in a given region (war, disaster, nuke).
People will be more likely to migrate if transportation systems (roads, railroads, highways) exist between two cities.
Governments will also be able to use certain means (press?, television?, suggestions needed here) to get people to migrate to certain regions. Certain governments will be able to do this better than others.
This type of migration will allow such things as gold rushes to be simulated. It will help players develop newer cities much faster too.
Well, this is just a possible sketch. If this has already been discussed in detail, someone please lead me to the thread. I'll post some suggestions for immigration later.
And please, post any suggestions you have here.
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