Terrorists infiltrate across international borders, wreaking chaos and devastation in an enemy's heartland. Supplied and funded by an intelligence agency, they are capable of performing a wide range of missions. Terrorists can destroy roads, railroads, mines and irrigation, capture workers and settlers, attack military units, destroy city improvements, and kill a city's inhabitants. They are difficult for a conventional military to combat, and the covert nature of their operations makes it all but impossible to "prove" who is sponsoring them. Foreign governments may suspect, but that's all they can do. Terrorists provide a cheap and safe way of harassing an enemy.
Prerequisite: Espionage
Shield Cost: 15
Movement: 2
Attack: 2
Defense: 2
Bombardment: 6 (mortar attacks, car bombs, etc.)
Range: 1
Rate of Fire: 2
Unit Abilities
All terrain as roads
Hidden Nationality
Special Actions
Load
Bombard
Pillage
AI Strategies
Offense
Artillery
Other Ideas
There needs to be a way to reveal a terrorist's true nationality. Perhaps when the military destroys a terrorist unit there is a chance it's nationality will be revealed. Or perhaps "reveal terrorist operation" could become an espionage mission.
Terrorists also should fit into the game's diplomacy somehow. "Cease your terrorist activity or I will declare war."
Finally, city improvements and governments should have an impact on the terrorist unit. It would be harder for a democracy to identify a terrorist's true nationality, owing to the free and open nature of the government; the opposite would be true for a communist government. Police stations and courthouses may also have an impact on identifying and/or stopping terrorists.
Prerequisite: Espionage
Shield Cost: 15
Movement: 2
Attack: 2
Defense: 2
Bombardment: 6 (mortar attacks, car bombs, etc.)
Range: 1
Rate of Fire: 2
Unit Abilities
All terrain as roads
Hidden Nationality
Special Actions
Load
Bombard
Pillage
AI Strategies
Offense
Artillery
Other Ideas
There needs to be a way to reveal a terrorist's true nationality. Perhaps when the military destroys a terrorist unit there is a chance it's nationality will be revealed. Or perhaps "reveal terrorist operation" could become an espionage mission.
Terrorists also should fit into the game's diplomacy somehow. "Cease your terrorist activity or I will declare war."
Finally, city improvements and governments should have an impact on the terrorist unit. It would be harder for a democracy to identify a terrorist's true nationality, owing to the free and open nature of the government; the opposite would be true for a communist government. Police stations and courthouses may also have an impact on identifying and/or stopping terrorists.
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