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Making Civ3 possible to lose from a seemingly impossible position is a MUST.

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  • Making Civ3 possible to lose from a seemingly impossible position is a MUST.

    I really feel that Firaxis need to introduce an effective way for a dominant Civ to lose from a seemingly impossible position. At the moment, the modern age really suffers from the facet. Usually by this time, i'm either in the situation where i know i'm definitely going to lose or i'm definitely going to win! Unfortunately, the massive amount of time spent getting here usually means i'll play to the bitter end anyway, just to record the win/loss in the hall of fame.

    I'm sure Firaxis created the UN-diplomatic victory, and to a certain extent the Space Race, with this in mind. However, all that tends to happen is the most dominant civ either builds the UN and can holds conventions at their discretion or easily beats the other civs to the Space Race, since both are geared towards production. For some reason, when the AI builds the UN they rarely hold conventions anyway?!

    Is there a way round this!? I would love to continue playing into the modern era if i was aware that as the totally domaint civ i could still lose! Surely then the late game would remain a challenge and not a mopping up procession of tedium.

    I've never won by conquest or domination, since long before you reach these victory conditions it'll be very obvious that victory is yours anyway...

    Any thoughts?

  • #2
    The Modern age does have probelms and I can see what you mean - the big civs usually stay big and dominant.

    Maybe some tech in the upper ages could allow powers to 'seperate' as many have done (USSR) into smaller ones - that would be interesting seeing as the AI often neglects happiness.
    "Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)

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    • #3
      I know what you mean about the inevitability of it all. The one game I played where four of us were all racing for the space ship was brilliant, but it hardly ever happens (and in the end three of them went to war leaving me as the only one able to research the later techs quickly and build the final components.)

      On the other hand, I don't think sudden reversals of fortune would appeal to players. For instance I detest the "missions" in RISK. You carve up the enemies, get yourself into a position to take over the world, and suddenly someone else wins because their mission was to wipe out green, which you just did practically for them in dominating most of the world. Minor disasters like the loss of a city improvement (fire destroys granary etc) is one thing. A sensible modelling of the rise and fall of empires is something else entirely. Civ doesn't have the features to cope with that since the game is entirely based on you growing gradually stronger over time until the final conclusion.
      To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
      H.Poincaré

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      • #4
        The modern age stagnates... in fact this starts for me in the mid-industrial age (there is usaly a land grab of an unused continent, but nothing important there).

        The Firaxians said it themselves a long time ago, they only really playtested the game up to the middle ages.

        I think with more units, they could make the modern age better.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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        • #5
          If the human player is the dominant civ later, the game is usually over. But if there is an AI civ leading, the exciting part of the game is still ahead.

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          • #6
            This is a common problem with most games. You get past a certain crisis point, and then you know you're going to win. Unfortunately I find this crisis in Civ3 usually occurs rather early. I almost always know in the Industrial Age if I'm going to win.

            I'm looking forward to Medieval: Total War for this reason. Supposedly, once your empire gets larger, there's a higher risk of revolts, defections, etc. within your supposedly secure provinces, and you lose trade money as you lose (that is, destroy) trade partners. So a larger empire becomes unwieldy. That is true to Medieval Europe. Guess I'll find out how it plays out tonight...

            I suppose corruption was supposed to model this to some degree, but without civil wars or something, large empires in Civ3 become the rule, and usually it's the player's empire that is getting largest.
            "Stuie has the right idea" - Japher
            "I trust Stuie and all involved." - SlowwHand
            "Stuie is right...." - Guynemer

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            • #7
              IMO a method similar to Civ2 would work well, where if a player (including an AI player) was ahead of the rest of the world, the lesser players would band together to rise up against him. this doesn't even have to include war, with all the trade embargos and tech trading that goes on.

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              • #8
                I agree with neonext: if the other civs would all look to undermine you they theoretically could make your vicotry much harder.

                Civ2 had the same issue about beign dominant, and I don't think tha this can really be solved. Of course, civ2 also had things in it that did make the crisis point harder. Bringing back significant climate change for overpollution, making nuclear weapons highly destructive, and a multiple ways spaceship victory (like in civ2, where you could go fot he huge and steady ship, or the small and fast ship), would all help create late crisis points- aftter all, what has theis century been but one of crisis.
                If you don't like reality, change it! me
                "Oh no! I am bested!" Drake
                "it is dangerous to be right when the government is wrong" Voltaire
                "Patriotism is a pernecious, psychopathic form of idiocy" George Bernard Shaw

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                • #9
                  I agree that the game needs something to liven up the Modern Age other than the inevitible World Wars that the AI Civ's tend to start.

                  Civil War is one solution. I like the idea of ecological disasters like earthquakes, hurricaines and droughts. Those put the economies under pressure, making it harder to finance the big wars.

                  Another solution is to introduce things like terrorism, Opposition Movements, and Scandals. al-Qa'ida, the Palestinians and Clinton's legal trials are all possibilities.

                  Another good idea would be to have a "Fog of War" effect which would only show stacks of units on the screen and reduce the level of details you can see in open ground until satellites are discovered. Then you could see into the stacks. This would make combat much harder when you don't know where the enemy is without a spy or using cavalry as scouts.

                  All sorts of realism touches that would make it more interesting...


                  D.
                  "Not the cry, but the flight of the wild duck,
                  leads the flock to fly and follow"

                  - Chinese Proverb

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                  • #10
                    Re: Making Civ3 possible to lose from a seemingly impossible position is a MUST.

                    Originally posted by =DrJambo=
                    I really feel that Firaxis need to introduce an effective way for a dominant Civ to lose from a seemingly impossible position. At the moment, the modern age really suffers from the facet. Usually by this time, i'm either in the situation where i know i'm definitely going to lose or i'm definitely going to win! Unfortunately, the massive amount of time spent getting here usually means i'll play to the bitter end anyway, just to record the win/loss in the hall of fame. . .
                    This is why I was yelling for real scenarios since December. By the time I get to the Modern Age I usually have massive amounts of micromanagement of huge numbers of units - did it really take Firaxis four patches to figure out we need a "Wake All and "Fortify All" command??

                    But I rarely get to the Modern Age as the game has been decided long before then. That occurs in part as there is nothing left to explore after the Ancient period - another mistake by Firaxis. This encourages the "inevitability" that increases the TEDIUM of the game.

                    Again, scenarios - good realistic ones - were a remedy.
                    Of course, in historical scenarios such nonsense as flipping cities has to be turned off, diplomacy has to be able to be edited, and the time frame adjusted.

                    I feel certain now PTW will be wholly inadequate for this purpose, and will just be new makeup on the same old sow.

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                    • #11
                      This is really off the wall and will never implemented (and even less likely, happen in reality), but what about the remote chance of an alien invasion in the modern age by a technologically superior alien force? The whole world could forget it's differences and fight for the survival of humanity. And afterwards, assuming the world is not destroyed and all your citizens enslaved, then all the civs can get back to destroying each other the old fashioned way
                      Rhett Monroe Chassereau

                      "I use to be with it, then they changed what it is. And what I'm with isn't it, and what is it seems strange and scary to me." -Abe Simpson

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                      • #12
                        Disasters were in Civ 1, if my memory serves me.

                        They took them out.

                        Most players just want to sit back, move warrior A, and build up his little empire. Random events, civil wars and the like would be too much for him to handle (or so the game design suggests), so that will never change in this series. Like Coracle, I think that Civ has incredible potential, but it's waaaaaaaaay too watered down for me.

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                        • #13
                          although i'm somewhat wary of the whole GL randomness thing, i like those ideas for random events. it could be something the player can toggle on or off like the random events in MoO2.
                          i plan to have such things in my alternative civilization game someday.

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                          • #14
                            Alas, I never actually get to play in the MA anymore and the spacecraft race, well I've never done that. I always win or loose long before it even begins?!

                            Anyway, I tend to get bored at the end though because (I usually play in huge maps) of all the tedious unit movement and the long time between turns (improved a bit in 1.29f)!

                            So long...
                            Excellence can be attained if you Care more than other think is wise, Risk more than others think is safe, Dream more than others think is practical and Expect more than others think is possible.
                            Ask a Question and you're a fool for 3 minutes; don't ask a question and you're a fool for the rest of your life! Chinese Proverb
                            Someone is sitting in the shade today because someone planted a tree a long time ago. Warren Buffet

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                            • #15
                              So far, i think the idea of Gen.Drogolen's on civil war is probably the best way to deal with the inevitability of a dominant civ with a sprawling empire coasting to victory.

                              Would be easy enough to implement too.

                              Like Stuie, i am also looking forward to Medieval Total War for that very reason. Big Empire's have a tendency to crumble unless exceptionally well managed.

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