We've got a subtle point about damage to Armies in Strategy that needs to be resolved.
How do they act when damaged, and is there any difference given the cause of the damage?
I'm pretty sure that in straight -forward combat, on multiple engagements in a turn, the strongest unit for the application (attack or defense), will use its proportionate share of all remaining hps.
Example: 1x Infantry + 2x Riflemen, all vet, on defense. Say it gets attacked 3 times in a single turn, and on each attack loses 3 hps, with no promotions. I believe that in each case, the Infantry will be the defending unit, with respectively 4, 3, and 2 hps at the start of each defense, and that in the 2nd and 3rd cases, a Rifleman will step in to complete the defense.
I am fairly (very?) certain that this is the case.
DeepO has evidently seen a different mechanism, (under 1.21...just hasn't seen it since 1.29), in that when an Army is bombarded, it hits the the strongest defender, and damages it differently... using the above example, if you bombarded the Infantry down to 1 hp, and then attacked it, it would hand off to a Rifleman after losing just the 1 hp.
Anybody know the details?
How do they act when damaged, and is there any difference given the cause of the damage?
I'm pretty sure that in straight -forward combat, on multiple engagements in a turn, the strongest unit for the application (attack or defense), will use its proportionate share of all remaining hps.
Example: 1x Infantry + 2x Riflemen, all vet, on defense. Say it gets attacked 3 times in a single turn, and on each attack loses 3 hps, with no promotions. I believe that in each case, the Infantry will be the defending unit, with respectively 4, 3, and 2 hps at the start of each defense, and that in the 2nd and 3rd cases, a Rifleman will step in to complete the defense.
I am fairly (very?) certain that this is the case.
DeepO has evidently seen a different mechanism, (under 1.21...just hasn't seen it since 1.29), in that when an Army is bombarded, it hits the the strongest defender, and damages it differently... using the above example, if you bombarded the Infantry down to 1 hp, and then attacked it, it would hand off to a Rifleman after losing just the 1 hp.
Anybody know the details?

Now I finally get it. Sorry, but I haven't seen you explain it in so many words, I always assumed that you meant that a 1 vet rifleman + 2 elite sword army was good on both attack and defense, and once the rifleman got to much damaged, you'd retreat it to heal... I never thought that you meant to say the swords would get virtually 6 defense as well... no wonder you like mixed armies. I surely hope this thread will not shock you in your trust in mixed armies 


Comment