Yuvo How's it going?
Me too man, so I suggested that 5 major culture blocs would be enough and reasonable. and as time goes by the distinctiveness of unit icons will be reduced and evetually end up like the same by modern era.(perhaps Russian & eastern style ,US & her allies style and Third world army style?)
If you have played MOO2 you would know each chassis has different capacity to hold any weapons or equipments. Thus armours for men would not fit for Elephants I think. Except infantry units all other units should be manned by crews and in that sense, elephants are part of many other equipments.
Men+(Swords+armours+shields) = swordmen
Men+(Lances+elephants+bows) = war elephants
Men+(Lances+armours+horses+horse armours)= armoured cavalry
Men+(Tank chassises+Guns+engines)=armours
Men+(Fighter chassises+machineguns+aeroengines)=fighters
Anicient armour equipments should be cumbersome for using weapons like muskets and provide no real protection against attacks from enemy musketeers so it would be better off with not wearing armours for musketters.
Futhermore, Stuff2's training facilities idea is good at tackling this kind problems.
Raw men->Barracks(ancinet)->trained swordmen or archers
Raw men->Barracks(renaissance)->trained musketeers or pikemen
So once designed as legionnaires(trained at ancient barrack)they have to be retrained at rennaissance barrack(also losing veteran status->What do they know about musket warfare?)to be effective musketeers.
Having many trained men as a reserve would be big advantage over other enemy civs which lack the number of trained men during modern era.(we can just mobilise them and send them to the front without extra training)
quote: I am a bit worried about the graphical representation |
Me too man, so I suggested that 5 major culture blocs would be enough and reasonable. and as time goes by the distinctiveness of unit icons will be reduced and evetually end up like the same by modern era.(perhaps Russian & eastern style ,US & her allies style and Third world army style?)
quote: when you put legion armour on an elephant, it covers the whole thing, rather than the size of a legion. |
If you have played MOO2 you would know each chassis has different capacity to hold any weapons or equipments. Thus armours for men would not fit for Elephants I think. Except infantry units all other units should be manned by crews and in that sense, elephants are part of many other equipments.
Men+(Swords+armours+shields) = swordmen
Men+(Lances+elephants+bows) = war elephants
Men+(Lances+armours+horses+horse armours)= armoured cavalry
Men+(Tank chassises+Guns+engines)=armours
Men+(Fighter chassises+machineguns+aeroengines)=fighters
quote: then they decide they don't want musketeers because musketeers don't have armour. So they design a legion with a musket, because muskets are better than swords. |
Anicient armour equipments should be cumbersome for using weapons like muskets and provide no real protection against attacks from enemy musketeers so it would be better off with not wearing armours for musketters.
Futhermore, Stuff2's training facilities idea is good at tackling this kind problems.
Raw men->Barracks(ancinet)->trained swordmen or archers
Raw men->Barracks(renaissance)->trained musketeers or pikemen
So once designed as legionnaires(trained at ancient barrack)they have to be retrained at rennaissance barrack(also losing veteran status->What do they know about musket warfare?)to be effective musketeers.
Having many trained men as a reserve would be big advantage over other enemy civs which lack the number of trained men during modern era.(we can just mobilise them and send them to the front without extra training)
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