I don't get it. From the one hand you have people complaining that the AI is no good, from the other those who think the AI cheats all the time. In this case, fittstim, you are probably right: The AI knows, AFAIK, the defense of cities, or at least the top defender that is in it. But who cares? Humans have tons of advantages over any AI, so give them some slack.
Note that dac's example does not specifically call for that: if a galley just passed the city, it would have seen that there was a spearman defending. The next galley can drop of its troops next to the city. As dac said, normally emptying out a city makes all the units go towards that city, but it doesn't anymore in 1.29f. So that would be a reason to believe that the AI is not all-knowing what troops are concerned.
Really, I'm getting fed up with all the AI cheat stuff floating on the board. The humans cheat enough as it is: they are way too intelligent (well at least most are) to play this game, the AI constantly has to try to battle the odds. And whenever an AI does something well, tries another tactic, it gets analysed, picked apart, and receives a counter strategy on this board within weeks. Which the humans can learn again, further tilting the balance in their advantage. The AIs of all the Civ games should be the ones complaining that they don't get enough advantages, not the other way around.
/end of rant
DeepO
Note that dac's example does not specifically call for that: if a galley just passed the city, it would have seen that there was a spearman defending. The next galley can drop of its troops next to the city. As dac said, normally emptying out a city makes all the units go towards that city, but it doesn't anymore in 1.29f. So that would be a reason to believe that the AI is not all-knowing what troops are concerned.
Really, I'm getting fed up with all the AI cheat stuff floating on the board. The humans cheat enough as it is: they are way too intelligent (well at least most are) to play this game, the AI constantly has to try to battle the odds. And whenever an AI does something well, tries another tactic, it gets analysed, picked apart, and receives a counter strategy on this board within weeks. Which the humans can learn again, further tilting the balance in their advantage. The AIs of all the Civ games should be the ones complaining that they don't get enough advantages, not the other way around.
/end of rant
DeepO
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