Announcement

Collapse
No announcement yet.

What resources do you think should be added to the game

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Originally posted by candidgamera

    So here's some example resources plus and minus each other, so the game plays you as much as you play it:
    *Environmentalism
    *Social Democracy
    *Unionism
    *Conservatism
    *Public Works
    Good ideas, but keep in mind that these are resources that the AI will put on it's bargaining table. Logically, I can't see it entering into a trade deal for these sorts of things. A few ideas I've come up with:

    Consultant available with Corporation
    Dot Com available with Computers
    Virtuoso available with Music Theory
    - (I'm thinking of something similar for Free Artistry, e.g. Picasso, but can't find a good name)
    Pop Star available with Radio

    BTW, my Minstrel unit works great, available with Artistry. A 0 unit with hidden nationality but no pillage/attack capablities. The AI can't destroy it, even the barbs have a hard time. I've seen both end up on the same square. Though it did finally get taken out by one of the barbs, so it's not indestructable. All it does is wander around, checking out the enemy's territory.

    Comment


    • #17
      Originally posted by dunk
      I wouldn't add anything but bonus resources since they aren't that important for gameplay.

      In order to reflect what modern military units actually need, we would have to add bunches of resources.

      Timber I think is somewhat dubious. True, all trees aren't suitable, but most will suffice. As far as gameplay, it isn't very necessary. Although a civ without forests probably shouldn't be able to build wooden ships, that occurance is pretty rare. Perhaps another way to do it would be to eliminate a forest tile within your empire after every X number of "wood requiring" units built. That way, you would have to replenish your forests or run out of wood.
      I disagree, especially with your thoughts about Timber. There's not really that much wood that was suitable for the old sailing ships. First of all, it pretty much had to be Oak, which is not exactly the most common of trees, since nothing else was strong enough to take the pounding of an open ocean. And it had to be mature enough to provide large enough planks after being milled. There's a very good reason why the ancient Egyptians never became a serious naval power.

      Personally I think Timber should have been a no-brainer when they were thinging of which resources to include.

      Comment


      • #18
        Originally posted by Willem
        Good ideas, but keep in mind that these are resources that the AI will put on it's bargaining table. Logically, I can't see it entering into a trade deal for these sorts of things.

        BTW, my Minstrel unit works great, available with Artistry.
        Agreed, they really shouldn't be tradable.
        To bad some couldn't be made untradeable, like splitting appearance of strategic from bonus resources.
        Was thinking also this could also become silly also if you got something you didn't like you'd be tempted to pillage your own square - maybe a unhappiness penalty for that.
        Granted all this is Civ 4 territory.

        Am to assume the earthquake idea is to get random events into the game - opens up a lot of ground for scenarios. GMT has a series of very interesting games covering all kinds of wars, various periods, driven by card plays of events, actions, ect - economics, politics - elegantly and simply incorporated.
        A lot of fun and a great way to learn a subject. Best ones I've played cover WWI & French&Indian War. Seems like this could be the vehicle to do it with in civ.

        What do some of your units do, like the minstrel for example?

        On ships & wood - good article in a National Geographic several years ago on what they did to remake some of the Constitution - some big, heavy cross-section pieces in that. Makes me wonder where Spain got all her wood for her Armada, from her colonies no doubt.

        Comment


        • #19
          I was wondering if rock quarries could be considered in some way. I am talking about valuable stuff, such as the best marble for sculture or luxury building.

          Comment


          • #20
            That seems like a good idea, of course it would simply become another luxury.
            Don't try to confuse the issue with half-truths and gorilla dust!

            Comment


            • #21
              i added hemp to my game as a strategic resourse. anything that needs oil can be built with hemp oil at a 30% increase in cost. i would add cannabis as a luxury if i had a second pot leaf icon

              Comment


              • #22
                This is all very good idea, I think I'll add timber and stone too.
                Try my Lord of the Rings MAP out: Lands of Middle Earth v2 NEWS: Now It's a flat map, optimized for Conquests

                The new iPod nano: nano

                Comment


                • #23
                  Originally posted by candidgamera

                  What do some of your units do, like the minstrel for example?
                  It doesn't really do anything, I can just send it into a civs territory and have a look around. It's a hidden nationality, 0 unit, and for some reason the AI is unable to kill these things. They'll even end up stacking on the same square. Even the barbs have a hard time, though one of them did kill my first one eventually. So it can't even pillage, that wouldn't be fair. I'm only using it for recon.

                  Comment


                  • #24
                    Originally posted by Tuberski
                    That seems like a good idea, of course it would simply become another luxury.
                    Not really, I'm using it as a construction material for some of my more affluent buildings, like the Cathedral and Forbidden Palace.

                    Comment


                    • #25
                      Originally posted by Coracle
                      I was wondering if rock quarries could be considered in some way. I am talking about valuable stuff, such as the best marble for sculture or luxury building.
                      maybe for specific, civ specific buildings/additional small wonders.
                      Ever play Pharoah? Ebony, ect. More important and would make it more interesting in the ancient, medieval period for civ.
                      Kind of like the way civ thinks about saltpeter now, less critical/important as time goes on.

                      Comment


                      • #26
                        Originally posted by Willem


                        I disagree, especially with your thoughts about Timber. There's not really that much wood that was suitable for the old sailing ships. First of all, it pretty much had to be Oak, which is not exactly the most common of trees, since nothing else was strong enough to take the pounding of an open ocean. And it had to be mature enough to provide large enough planks after being milled. There's a very good reason why the ancient Egyptians never became a serious naval power.

                        Personally I think Timber should have been a no-brainer when they were thinging of which resources to include.
                        Ok, I'll agree with you about the real-life implications of good timber. But think of the game. You would be relegating some civs to isolation simply because of no timber. That's my main point.

                        Comment


                        • #27
                          On the subject of resources in general and cutting them off, very much liked Trip's thread and thinking a little while ago - moving resources in the direction of "Rail Tycoon 2 without the trains", using the cargo crawler/transporter from SMAC as the trains, and letting it run in the background as auto moves and the cargo stuff visible. AI or player could then attack the automoving crawler normally or by the fortified zoc/air superiority method like now - all this works good for ships and air too (need a new air transport though) - maybe make that zoc bigger for them say 2-3 hexes for ships, air superiority transmuted to an new interdiction mission for planes - they'd go after anything. Escort land/sea/air gets setup when the route gets set up and of course waypoints like in RT2.

                          recognize that this is rediscussion of earlier threads, if stated another way. Like a political campaign vs. devs - stay on message and keep repeating the same thing over and over.

                          civ 2 to civ 3: took away the transport but gave us interesting things to transport.

                          Would like to think a game could walk and chew gum at the same time.

                          Comment


                          • #28
                            Originally posted by candidgamera

                            To bad some couldn't be made untradeable, like splitting appearance of strategic from bonus resources.
                            I figured out a way. Give it an appearance ratio of 10, and there should only be one of them. So we could have the Olympic Games luxury and the World Cup. Though treat the Olympic games one as winning the bid to host the game, so that you can have time to build the Olympic Stadium small wonder.

                            Comment


                            • #29
                              ANOTHER RESOURCE:

                              Natural Gas is a very important energy source.

                              The use of pipelines for it, and oil, might also be helpful.

                              Comment


                              • #30
                                Originally posted by dunk


                                Ok, I'll agree with you about the real-life implications of good timber. But think of the game. You would be relegating some civs to isolation simply because of no timber. That's my main point.

                                Timber had to be traded for or obtained if you were a major naval power. Britain, after decimating the forests in England and Scotland, began trading for it and buying it, be it in Scandinavia or Canada, or elsewhere.

                                Comment

                                Working...
                                X