Been going over the religion ideas. About the ideas for a one true religion, perhaps one of the ways of identifying it would be a higher than normal conviction level. Also, a religion's 'stats' would be unknown to the player unless investigated, or maybe they would be gradually become known over time.
Also as for atheism. I could see as an advantage, double or maybe triple research, but at a loss of not happiness, but efficiency, as the citizens no longer care about the long-term consequences of their actions, and thus there is more graft and corruption. This might make subverting the city easier as well.
Also as for atheism. I could see as an advantage, double or maybe triple research, but at a loss of not happiness, but efficiency, as the citizens no longer care about the long-term consequences of their actions, and thus there is more graft and corruption. This might make subverting the city easier as well.
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