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I think that distance between civs (see mao sizes tab at rules editor) must be enlarged. It ofthen occurs at small map with ilands that 6 civs are at one tiny island and other islands are free.
Is it good?
You do get annoyingly close to other civs sometimes. I just leave 2 civs out of the game to fix this if I want to play a builder game.
"Show me a man or a woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent the charming thing we call 'society'. Give me four and they'll build a pyramid. Give me five and they'll make one an outcast. Give me six and they'll reinvent prejudice. Give me seven and in seven years they'll reinvent warfare. Man may have been made in the image of God, but human society was made in the image of His opposite number, and is always trying to get back home." - Glen Bateman, The Stand (Stephen King)
it works fine in the editor , but dont take more then 36-48 , otherwise , ...
have a nice day
Like panag said, this works fine in the editor. You just need to be careful not to bump the Distance Between Civs too high or else there will not be enough valid starting locations. Also, I think the game tries to put civs on larger land masses; if you have really small islands on the map, the game probably doesn't even consider starting a civ on them.
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Originally posted by muxec
I think that distance between civs (see mao sizes tab at rules editor) must be enlarged. It ofthen occurs at small map with ilands that 6 civs are at one tiny island and other islands are free.
Is it good?
Just go to the World Sizes area in the editor, there's some numbers there you can change. I doubled it to 48 on huge maps myself, since I only play on 256 x 256. It works just fine.
I think it's coded somewhere in the program where civs will start and it can be changed in the editor only in a very complicated way. Think it also depends on the level you chose. Easier setting: you will be quite alone on the island and have plenty of room for expansion. Heavier one: You are surrounded by potential enemies on a small island.
Dance to Trance
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I always play on huge maps, with 16 civs.
it's working fine. Not too much civs near, but it's cool to have some next to me as well, to work together with. (and destroy later )
Formerly known as "CyberShy"
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Originally posted by Galvatron
I think it's coded somewhere in the program where civs will start and it can be changed in the editor only in a very complicated way. Think it also depends on the level you chose. Easier setting: you will be quite alone on the island and have plenty of room for expansion. Heavier one: You are surrounded by potential enemies on a small island.
hi ,
its coded , but not that hard , its only logical that the distance gets greater when the map gets greater , ...
the level , it only plays a small part , ...if any , ...
if you start on a large island it can be great !
intresting to play on, the higest levels then !
On Tiny maps, Regent and Monarch level, medium land mass, I found the capitals always very close, even though later, when the map was exposed I could see they could have been much further away.
But enemy capitals were more spaced apart when I switched to games played at the high land mass setting. So if you haven't, I suggest using the highest land mass setting.
Originally posted by Slax
On Tiny maps, Regent and Monarch level, medium land mass, I found the capitals always very close, even though later, when the map was exposed I could see they could have been much further away.
But enemy capitals were more spaced apart when I switched to games played at the high land mass setting. So if you haven't, I suggest using the highest land mass setting.
hi ,
you can always change the distance in the editor
on 256 x 256 its good to have 36 , that seems to work
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