Announcement

Collapse
No announcement yet.

Units and Democracy

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    I think I've spotted a source for trouble in my idea : unhappiness caused by units lost must be ended after a turn after the war is over : but the problem is how do we describe major war ? how can we differenciate it from minor skirmishes on the border ? I thought here of one formula :

    [(sum1+sum2)/2*[1/(minimum)]=N


    N is the minimum number of units lost for turn for both sides combined.
    sum1 is the sum of the city sizes of civ1
    sum2 is the sum of the city sizes of civ2
    and minimum is the distance between those civ's closest cities .

    so if the number of units doesnt pass N it cant be called a full scale war .

    ------------------
    -------------------
    Enslave the enemy .
    urgh.NSFW

    Comment


    • #17
      quote:

      Originally posted by Otso Vuorio on 04-29-2000 03:40 AM
      Ok, sorry orangeSfwr. I think I got it wrong.
      Because Finland isn't a member of NATO, we don't have troops all over the world when the crisis strike in Kosovo for example.
      But because we are a part of UN, there are always finnish soldiers among the other UN soldiers in the dangerous areas after war.

      Dalgetti, your idea of unit loses causing unhappines makes sense.
      Borders are necessiest and we need 'em!

      ps. And OrangeSfwr, I believe you have the manual, it was just a joke




      I know, everything I said was in fun to, I'm a very opinionated, yet joking kinda guy. I guess we have two different perspectives being that we're from two different parts of the world...



      ------------------
      ~~~I am who I am, who I am - but who am I?~~~

      Comment


      • #18
        I like all the ideas I think troops within boards during non wartime shouldn't cause any unhappiness. For foreign cities(allied cities they are stationed at or newly captured cities) depending on how you civ feels about this unhappiness could be calibrated. Nuclear unhappiness could be calibrated by you civs feelings on nukes, ie someone nukes your civ no one is gonna like nukes but if a nuke ends a war then they are gonna be no tolerant of nukes.

        ------------------
        I use this email
        (stupid cant use hotmail)
        gamma_par4@hotmail.com
        Don't ask for golf tips
        Your game will get worse

        Comment


        • #19
          i agree with everything but the last part. I wouldn't neccessarily say that the US loves nuclear weapons. Many people wish to destroy them all (no pun or play on words intended). And I don't think Japan has any, but I would think a civ that has been nuked may feel the need for revenge...maybe the people in that civ my support it. I know the japanese would at the time of Hiroshima/Nagasaki if they had the knowledge of Nuclear Warfare.

          ------------------
          ~~~I am who I am, who I am - but who am I?~~~

          Comment


          • #20
            I have decided to bring this thread back, so it won't fade away in the archives .
            go on . don't forget it . post your replies !
            fast !

            ------------------
            -------------------
            Enslave the enemy .
            urgh.NSFW

            Comment


            • #21
              So how would the "Unit killed" unhappiness thing work?
              How long would the unhappiness last when the unit was killed and would it fade over time?
              Would it effect just that units home city or every city?

              I can see two ways of implementing it
              Firstly, everytime a unit is killed, a number of the citizens in its home city become unhappy (this could rise exponentially as mulitiple units from the same city are killed in one turn or a few turns close together)
              This number of citizens would remain unhappy for a number of turns and then gradully decrease as people forget about the defeat.

              Another idea would be that if a certain number or percentages of your units are killed in one (or a small number) or turns then every city (or every city over, say, population 5) gets one unhappy citizen - this number would increase if the death count continued or increased.

              This way, people wouldn't revolt during a war unless it was going badly

              Comment


              • #22
                last i heard the US was a republic not a Democracy......
                Join the army, travel to foreign countries, meet exotic people -
                and kill them!

                Comment


                • #23
                  quote:

                  Originally posted by markusf on 05-11-2000 07:32 AM
                  last i heard the US was a republic not a Democracy......


                  That's my view anyway, but to whom are you directing that? And what does it have to do with this thread?



                  ------------------
                  ~~~I am who I am, who I am - but who am I?~~~

                  Comment


                  • #24
                    As far as I know the United States breaks down like this.

                    Executive Branch- Republic not democratic republic, electoral college, people don't actually vote in the president the electoral college is there to represent the populations decision on a president.

                    Legislative Branch- Democratic republic, senators and reps voted in by people no electoral college(as far as I know) but they make decisions so a democratic republic.

                    Judical Branch- Republic picked by government elected by people

                    For all elective means its a republic but in reports and formal stuff better use democratic republic or was it constitutional republic ??

                    ------------------
                    I use this email
                    (stupid cant use hotmail)
                    gamma_par4@hotmail.com
                    Don't ask for golf tips
                    Your game will get worse

                    Comment


                    • #25
                      In another thread I made a comment saying that true democracy is like true communism, it doesn't exist on the Earth. And that all Communist govt's are dictatorships and all democracies are republics (by definition). I agree with what you said Par 4, but if the American's actually thought about the government, they'd realize that it's more like a republic than a democracy. But I have yet to hear from whoever made the comment. How does it relate to this thread?

                      ------------------
                      ~~~I am who I am, who I am - but who am I?~~~

                      Comment


                      • #26
                        I actually think that communism on the paper is the best goverment in any aspect . in a perfect world a classless and mutual caring society is the best solution for the World's problems . but , sadly enough , or maybe not , this is unacheivable because of one factor and one factor only : .human nature AKA greed AKA moral corruption. well . in a perfect world ... but , again , sadly enough , that's not the situation. also I cat agree with the think that in communism the science levels are Awful as written in CTP . that's not true ! because science in the Soviet Union was Thriving actually . so was the Production. but that's not the topic !


                        the topic is that the non-corruption thing existing in CIV is impossible . just like that ! impossible . argue with me . post replies . anything !

                        ------------------
                        -------------------
                        Enslave the enemy .
                        urgh.NSFW

                        Comment


                        • #27
                          Dalgetti -

                          You are right. I never noticed how inaccurate the Communist system is for Civ 2 (never played CTP or SMAC) Production in Communist USSR was better than now when it is becoming democratic. They launched a sattelite, discovered Nuclear Warfare shortly after we did, and made many diplomatic accomplishments. If you consider that before 1917 Russia was Europe's sleeping Giant and nothing more, Communism under Stalin turned them into a major industrial power house. I think to be historically accurate we should make their food level the same or less than that of a monarchy b/c in USSR, Stalin caused the biggest European famine in history by trading his food to other nations for Machinery. I forget the exact number but a hell of a lot of people died from the famine. In China, Mao turned his country of rice farmers into steel producers, causing the Biggest man made famine in WORLD history. His plan was to sell the steel to USSR and European countries, but unfortunately the steel was so shoddy that no country would buy it. To the Chinese though, the famine was due to floods and droughts (Can't place blame on Mao, he's God in their eyes) The Communist government should be changed a little. What about this...

                          Grassland (w/o shield) - One shield, One food
                          w/irrigation - One shield, two food
                          w/road - One shield, one food, one trade
                          w/road + irrigation - one shield, two food, one trade

                          Grassland (w/Shield) - two shield, one food
                          W/Irrigation - two shield, two food
                          w/road - two shield, one food, one trade
                          w/road + irrigation - two shield, two food, one trade

                          Plains (w/out corn/buff) - one shield, one food
                          w/irrigation - one shield, two food
                          w/road - one shield, one food, one trade
                          w/road + irrigation - one shield, two food, one trade

                          Plains (with buff) - Three shield, one food
                          w/irrigation - three shield, two food
                          w/road - three shield, one food, one trade
                          w/road + irrigation - three shield, two food, one trade

                          Plains (with corn) - two shield, two food
                          w/irrigation - two shield, three food
                          w/road - two shield, two food, one trade
                          w/road + irrigation - two shield, three food, one trade

                          Swamp (no peat) - two shield, one food, one trade
                          w/road - two shield, one food, two trade

                          Swamp (with peat) - four shield, one food, one trade
                          w/road - four shield, one food, two trade

                          Forest (w/out silk or pheasant) - three shield, no food, no trade
                          w/road - three shield, no food, one trade

                          Forest (w/silk) - four shield, one trade
                          w/road - four shield, two trade

                          Forest (w/Pheasant) - two shield, two food
                          w/Road - two shield, two food, one trade


                          Hills (no coal/grape) - one shield
                          w/mining - three shield
                          w/road - one shield
                          w/road + mining - three shield

                          Hills (coal) - two shield
                          w/mining - four shield
                          w/road - two shield
                          w/road + mining - four shield

                          Hills (grape) - two shield, two food
                          w/mining - three shield, two food
                          w/road - two shield, two food, one trade
                          w/road + mining - three shield, two food, one trade

                          Mountain (no Gold) - two shield
                          w/mining - three shield
                          w/road - two shield
                          w/road + mining - three shield

                          Mountain (Gold) - two shield
                          w/mining - four shield
                          w/road - two shield, one trade
                          w/road + mining - four shield, one trade

                          I didn't get time to hit on a few terrain types, or farmland/railroad. But what do you think?

                          P.S. Thanx for keeping the thread alive


                          ------------------
                          ~~~I am who I am, who I am - but who am I?~~~

                          [This message has been edited by OrangeSfwr (edited May 13, 2000).]

                          Comment


                          • #28
                            Orangesfwr:
                            I guess we agree fully about the science thing i Communism .


                            about the food rates as you said.
                            That will be right in case a Universal food trade system exists.
                            thnx for supporting Communism .


                            keep the posts, ppl. it's the 1 of the most important threads .


                            P.S.And OrangeSfwr say what do you think about my post that says that in Communism there is also war discontent ?
                            I think that the only ones that don't suffer from it in any extent are the believers in Fundamentalism.


                            ------------------
                            -------------------
                            Enslave the enemy .
                            [This message has been edited by Dalgetti (edited May 13, 2000).]
                            urgh.NSFW

                            Comment


                            • #29
                              Is Civ3 going to use true communism or stalinism communism. The USSR after stalin was a stalinist not communist. A communist country isn't necessarily going to be industrial or scientific.

                              Units in their civ shouldn't cause unhappiness. Stationed in foreign cities would cause unhappiness, 2x if the city they are in is in a warzone. Foreign are allied, protectorate, or newly captured enemy cities that aren't assimilated yet.

                              OT
                              1 thing I would want to see is a military base it could be a fort/airbase in one and have a range to give ground troops a bonus of some kind such as attack because of close logistics. They would also extend airplanes ranges/attack from the base, airplanes attack anything that comes in range and gives defense/offense bonuses to there units. Aircraft carriers would have a large area for planes to fly out of an back up troop/bomb cities giving you a reason to use them.

                              ------------------
                              I use this email
                              (stupid cant use hotmail)
                              gamma_par4@hotmail.com
                              Don't ask for golf tips
                              Your game will get worse

                              Comment


                              • #30
                                quote:

                                Originally posted by Dalgetti on 05-13-2000 01:29 PM
                                About the food rates as you said.
                                That will be right in case a Universal food trade system exists.
                                thanx for supporting Communism .
                                keep the posts, ppl. it's the 1 of the most important threads .
                                P.S.And OrangeSfwr say what do you think about my post that says that in Communism there is also war discontent ?
                                I think that the only ones that don't suffer from it in any extent are the believers in Fundamentalism.


                                I agree with you. In fact I think there was a thread on Jihads and Fundamentalist wars. But yes, there should be discontent for Communism governments during war. (Although any who spoke out against it under Stalin would be sent to the goolags, or killed!)

                                I wouldn't neccesarily say that I 'support' Communism, because I don't. I do think that if Humans were perfect creatures it would work. But we all know that's not true Democracy in theory is actually the worst possible government one could possibly want! (Represents mob rule, laws constantly change, majority always rules over minority) But it seems to work best in the real world. Governments are weird like that.

                                I realize that the food system is going to change with Civ 3 (at least I hope) but using the Civ 2 system as a base for my example, what do you think?

                                Par4 - I think that the game should represent a Stalinism for "Communism". I mean yah, maybe a country could pull it off (true communism...but I highly doubt it. Plus, Mao and Stalin are a lot alike (and you could even argue that Castro in Cuba is as well) so I think it's safe to say that Communism is more like a dictatorship than the perfect classless society. If you read my post about the famines caused by Mao and Stalin you'll see my point and understand my model.

                                ------------------
                                ~~~I am who I am, who I am - but who am I?~~~

                                [This message has been edited by OrangeSfwr (edited May 13, 2000).]

                                Comment

                                Working...
                                X