I too despise ICS - and I don't plan on ever using it either. The beauty of Civ3 MP is that a group can play with house rules. While I have, on rare occasions, placed a city that overlaps 1 or 2 of the 21 tile radius of another city, it has been purely for strategy (like closing off a choke point) and even then I regret wasting the tiles. There's really no reason for either group to get upset though - I think a 5 player game comprised of those that ICS can have just as much fun as a game with 5 players that don't. It's just a problem if you have a game combining the 2 camps. Therefore, it is up to the players to be responsible enough to show their true colors before the game starts.
JAWAJOCKY: Dr Fell is probably referring to the archer-rush strategy, which is basically gearing your civilization for war from the get-go. There is a long thread contemplating the value of this strategy. I predict that it will be used a lot in MP but won't be as effective as it is vs. the AI.
JAWAJOCKY: Dr Fell is probably referring to the archer-rush strategy, which is basically gearing your civilization for war from the get-go. There is a long thread contemplating the value of this strategy. I predict that it will be used a lot in MP but won't be as effective as it is vs. the AI.
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