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  • #16
    I like the borders realigning themselves a bit when new towns are founded - the AC borders start a long way out from any city and often encompass land that neither side have actively explored. I totally agree that the border should never compress so far that it removes workable land from an existing city though.

    I favour allowing compression down to a firm minimum of 3 squares from a city and one square away from a fortified 'border' unit. That allows a player to actively stake a claim to land provided they expend some effort to do so.
    To doubt everything or to believe everything are two equally convenient solutions; both dispense with the necessity of reflection.
    H.Poincaré

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    • #17
      you should be able to draw your border around your cities.(maybe allow 10 or 15 tiles, but you don't have to take that much) You can ask others to give up land or you could be ask by other to give or sell your land. The USSR sold Alaska to the US!

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      • #18
        Claiming a land because you were the first one to walk on it is OK, but to keep it you would have to fortify units or build cities.

        Do I hear the clash of metal?

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        • #19
          As I earlier stated (colony-thread by Sir Shiva) the lack of borders in Civ2 was one of its larger drawbacks. Mostly for the tactical and military reasons DanM pointed out. After the discovery of e.g. 'Political Borders', the borders should be considered the same as city radii and violating them by military units results in a severe diplomatic crisis and, unless an immediate (next turn) withdrawal is executed, it's treated as an automatic declaration of war on the trespasser's fault (diminishing his reputation). That would reflect the political realities of modern times.
          On the other hand borders are the necessary prerequisites to have exterritorial regions (for instance colonies) to rule and exploit- another very important aspect of true history that was not handled in Civ2, perhaps because Sid Meyer already dedicated to it an entire game of its own (Colonization).
          Last to mention that the important feature of trading and selling/buying territory apart from cities cannot be performed without clear ownership - which could be expressed by borders.

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          • #20
            Donn's post reminds me that one great benefit of borders is that it would help those players (you know who you are) who would like to try to win by peaceful means. I know for me my first battle is always with some foreign civ that has plunked a city in the middle of my array of cities.

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            • #21
              quote:

              Originally posted by DanM on 04-24-2000 05:22 PM
              Another civ who I am not at war with fortifies his unit(s) on MY railroad track in the middle of my territory.This link is vital for me for the rapid movement of my units,but,because the other civ's unit is not within any city radius,I can do nothing to get rid of them(except start a war,in which case I am looked on as the bad guy and I recieve the penalty in my standing).



              Fortyfying on a railroad track is a good srategic move and in CivIII roards(railroads) should more stategic value and not be built just to incrase trade and food (maybe by having some minor roads for the cities that wouldn't increase movement). In your case, however, this should be a reason good enough to declear war against the other civ without you being blamed.

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              • #22
                I think that borders are very important, besides, if there were no borders in real life, how could we know where the power of a government stops. I think that if an enemy unit is within your borders, you either have the choice to expel it, to declare war without damaging your reputation but with damaging the other civ's ones, and to ask for sevrious retribution in exchange for such an agressive move.
                However, I think that once countries are allied, they should be allowed to go in their allies' territories and their units should be allowed to be on the same squares and therefore defend together (maybe not attack together) and as I have said in my thread (BATTLE), units should benefit from artillery and air support from other civs that are allied to them.
                -- Capitalism slaughterer --

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                • #23
                  quote:

                  Originally posted by general_charles on 05-03-2000 02:26 PM
                  I think that once countries are allied, they should be allowed to go in their allies' territories and their units should be allowed to be on the same squares and therefore defend together



                  Remember those pesky caravans from your allies which would slowly plunk their way along or beside your roads,thereby impeding your own units movement?
                  I agree that allied units should be able to occupy the same spot.

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                  • #24
                    I know that this is a good idea, it feels stupid (maybe it was because of programming problems) that allied units are not on the same squares. Concerning the caravan system, I think that civ3 should learn from CTP, it was greatly improved... To take an historical example, let's take WWI, where english troops came to fight in France, they fought along side the french even though they never really attacked together, but they lived right next to each other. Another example in american history is when the french gave them support in their struggle for independance, this time the troops fought amonst each other even though the french troops remained under french command (Rochambeau and LaFayette)
                    -- Capitalism slaughterer --

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                    • #25
                      go check this out to see how CTP2 handles borders:
                      http://apolyton.net/forums/Forum35/HTML/000049.html
                      -- Capitalism slaughterer --

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                      • #26
                        Heres my view: If you are allied then all units can enter your borders, if you are at peace or during a ceasefire then any intrusion of a combat unit is an act of war, if you are at war then military units moving into your borders reduce your border.

                        If you have had your border reduced then it creates a temporary void where other nations can move in and take that territory, otherwise after a while (or after sending your units out to take it back) then it would become your territory again. I also think that if a city has been cut off from your capital for a long time then the chances of it revolting will increase.


                        "Through the eyes of perfection evolution dies slowly."

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                        • #27
                          quote:

                          Originally posted by Grier on 05-10-2000 05:42 AM
                          If you are at war then military units moving into your borders reduce your border.



                          This doesn't always apply. Just because a country has military units somewhere doesn't mean that the country loses it's border there. Think US/Vietnam War. We had troops all over the country(ies), it doesn't mean that we gained that land or that they lost it. I think you're thinking along the lines of a war with bordering nations. But your rule doesn't always apply. Especially when considering air strikes against a country (US strikes on Yugoslavia)

                          quote:

                          Originally posted by Grier on 05-10-2000 05:42 AM
                          I also think that if a city has been cut off from your capital for a long time then the chances of it revolting will increase.



                          I think we're thinking along the same lines when I compare this to England's expansion into India, North America, and Africa. By "cut off" do you mean if it a certain distance from the capital? If so, I completely agree. Corruption and waste already occurs in Civ 2, but a "revolution factor" should be used to determine a city's hunger for independence or joining a new civ. In the capitol = 0%. In a city 5 square away = 2%. Across the globe = 75%. Is this what you meant or something else?


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                          ~~~I am who I am, who I am - but who am I?~~~

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                          • #28
                            I was think more that if enemy units are inside your borders then you have no effective control over that area and will create a vacum for others to exploit.

                            I dont think that troops would take control of territory unless they are bordering nations. How about this as a solution, the number of turns an enemy unit sits on a square then it takes that many turns to return that sqaure to your border by natural means.
                            For example: A unit moves into your territory and sits there for 8 turns before returning to his own civ, that area would be owned by nobody for the next 8 turns at which point it would return back to you. Moving one of your own units into the area would return the area to you much quicker.

                            I think that there should be an additional border line that shows (maybe as a dashed line) the greatest historical extent of your empire. This would be of use when claiming lands during diplomacy.
                            "Through the eyes of perfection evolution dies slowly."

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                            • #29
                              This would only apply when at war though.
                              I think millitary units should have an ability (sor of like pillage) that would claim territoty, this is how you would advance your border during war, if you can't capture cities.
                              If your units don't stop to take terrritory, like a blitz, you would not gain it unless, the cities were taken.
                              A common cease fire aggreement might include ceeding all territory captured since the last aggreement back to the original owner.
                              "Any technology, sufficiently advanced,
                              is indistinguishable from magic"
                              -Arthur C. Clark

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                              • #30
                                Double post, sorry
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                                ~~~I am who I am, who I am - but who am I?~~~

                                [This message has been edited by OrangeSfwr (edited May 11, 2000).]

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