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  • Events in CivIII?

    What kind of events would you all like for CivIII scenarios?

  • #2
    Another WWII would be AWESOME but it has to be the best scenario, well thought out and everything. And whole world, not just Europe. It'll only work with a bigger map though

    Also, a good Vietnam War, Middle East (Israeli conflict), Cuban Missile Crisis, Roman empire, Korean War, and maybe some well thought out "future" wars. E.G. India/Pakistan, China/U.S., EU vs NAFTA? Imagination can lead us to some really cool scenarios. But I'd like to see many more historical ones as well. I love playing scenarios, but we have to be sure that they're never the same game twice.

    ------------------
    ~~~I am who I am, who I am - but who am I?~~~

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    • #3
      I could go for some war in the pacific scenarios. Iwo Jima, Guadalcanal all infantry scenarios with japanese machine gun nests no tanks. Battle of Midway. Lots of carrier warfare. As for future all kinds of stuff China vs US definately(peoples general good ground warfare for this) India and Pakistan would have to be set up with US world missle defense or its gonna be alot of nuking. EU vs russia, EU vs OPEC, EU vs NAFTA, EU vs US, EU vs Africa, EU vs every possible combination of countries in the world More ancient history ones too like the assyrian siege of jerusalem, alexanders conquest of persia, poleponisan(sp) war, punic wars, hun invasion, mongol invasion, construction of the great wall, hundred years war all kinds of stuff. Civ3 needs to be real open to mods like civ2.

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      • #4
        what I meant is what kind of cool new events should they include for the events.txt script for scenario developers.

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        • #5
          double post, sorry
          [This message has been edited by VetLegion (edited May 14, 2000).]

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          • #6
            I understand what you mean.

            I am not very familiar with civ2/CTP event capabilities. I am investigating it.

            Perhaps the triggers are easy, I would like extensive creation possibilities, besides CreateUnit:

            CreateCiv( location, other arguments.. )
            CreateTile( location.. attributes )
            CreateCity( owner... pop, etc )
            CreateAdvisor( "AIfile.txt", or behaviour params )

            maybe like this to allow extensability:
            @start paramlist
            @end paramslist
            create( gameobject, paramlist )

            where there would be a txt file gameobj.txt
            with a name of the object and a list of variables that can be altered (and most should be):

            gameobj.txt
            ; note! caps are a must-obey!

            @start City
            owner_civ
            location
            population
            improvement
            citygold
            @end City

            @start Civ
            gold
            tech_accumulated
            name
            mindset ; human or AI
            @end Civ
            end of gameobj.txt

            so for example in scenario file to create rome:
            @start paramlist
            owner_civ=Romans
            name=Rome
            location=70,50
            pop=10000
            improvement=none
            @end paramlist
            create( City, paramlist )

            This is a model that would allow a parser to create game objects that are defined in gameobj.txt (which is a simplified .h file, with only those things allowed to modify)
            A developer should update that file whenever he adds an game object (component) to the game engine.

            For triggers, I think they can be mostly divided to Build and Action triggers.
            Build can maybe also be made independent of current game state (I mean amount of things implemented):
            @paramlist
            owner_civ=Germans
            @end paramlist
            if built( Unit, paramlist )
            if built( City, ...
            ( similar with destroyed )

            As for actions, there can be many, and if anyone can make a big list of them I would like it if he would post it

            UnitMove, UnitAttack, TechDiscovered

            Probably best to write down all civ2, ctp, smac triggers and to see if there is something to add.

            As I said, I just started to learn the civ2/Civ2ToT macro language, so I am not sure what do they already have.

            There is a plan to make a macro language in openciv3, so I am brainstorming here...

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            • #7
              Sorry, I misunderstood what you meant about the Scenarios. Maybe I'll start a new thread about new Scenario's that could be included with Civ 3.

              ------------------
              ~~~I am who I am, who I am - but who am I?~~~

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              • #8
                Yeah! What they could do is have AI presets that events can trigger off in another civ!
                Think of the possibilities....
                "King Hammurabi, after the tragic murder of his beloved wife, has vowed not to rest until he finds the killer." Then execute an AI preset that would change him from a Fair, Peaceful ruler into a Firm Militarist, emotionally empty and remorseless.
                Or, it could represent a bribe of a leader. You could bribe or blackmail a leader to change his attitude. Or! In the future you could use a spy to implant a mind control chip that would change the enemy leader's attitude! The possibilities are endless!!!

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                • #9
                  I'm compiling a list of all the new events ideas I have.

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