Thought I'd start a thread for those "nice touches" that often make the difference in a game experience. I'm sure there are hundreds we'd all like to see in Civ 3. I'll kick things off with something that just occurred to me --
1. When a unit is activated, I'd like to HEAR the sound of its terrain. When it moves, throw in the sound it would make moving, and when it's all over FADE FAST into the NEXT unit's terrain. That would really create a three-dimensional experience of the game world.
For instance, when my trireme is activated on a coastline and waiting for me to move it, we hear the sound of the surf. Then when it moves up the coast, we hear the surf and occasionally the cry of scattering sea gulls. And when it gets daring and heads out to sea, let me hear the WINDS BUFFETING, and the HULL ACHING to break open -- which of course there is a percentage chance that it will, in which case we hear that Civ 2 GUB-GUB sound, for old time's sake. All in all, a nice touch.
The new graphics engine Firaxis is touting ought to inspire some suggestions. They say it will really "bring the Civ world to life"...
1. When a unit is activated, I'd like to HEAR the sound of its terrain. When it moves, throw in the sound it would make moving, and when it's all over FADE FAST into the NEXT unit's terrain. That would really create a three-dimensional experience of the game world.
For instance, when my trireme is activated on a coastline and waiting for me to move it, we hear the sound of the surf. Then when it moves up the coast, we hear the surf and occasionally the cry of scattering sea gulls. And when it gets daring and heads out to sea, let me hear the WINDS BUFFETING, and the HULL ACHING to break open -- which of course there is a percentage chance that it will, in which case we hear that Civ 2 GUB-GUB sound, for old time's sake. All in all, a nice touch.
The new graphics engine Firaxis is touting ought to inspire some suggestions. They say it will really "bring the Civ world to life"...
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