Korn469, about your analysis on Nuclear war M.A.D. (mutual assured destruction) I agree that the options about alert and counterstrike are good feature to add in a TBS game.
They are on the same line of Fighter on alert (scramble) in Civ II / Alpha Centauri and I like game design coherence
To tell all the truth, instead I disagree about your quick dismiss of Simultaneous Turns solution.
In fact I'm convinced that all the "trigger" presetted order you must add to a TBS game to add realism are only patches that can only last for a few game.
I think (you already know my crusade on CIV Essential List ) that the only way to counterattack against the incoming wave of RTS games is to "dig and improve" the concept of Simultaneous turns and to graft it into old TBS one-time-our-hero genre.
BTW if any new Apolytoner want a deeper look on this "Simultaneous" concept can jump to the original suggestion for EC3: http://apolyton.net/forums/Forum28/H...tml?date=09:02
And no, I'm almost sure Civ III will not be "simultaneous", but Sid "magic" can't be right every time
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Admiral Naismith AKA mcostant
They are on the same line of Fighter on alert (scramble) in Civ II / Alpha Centauri and I like game design coherence
To tell all the truth, instead I disagree about your quick dismiss of Simultaneous Turns solution.
In fact I'm convinced that all the "trigger" presetted order you must add to a TBS game to add realism are only patches that can only last for a few game.
I think (you already know my crusade on CIV Essential List ) that the only way to counterattack against the incoming wave of RTS games is to "dig and improve" the concept of Simultaneous turns and to graft it into old TBS one-time-our-hero genre.
BTW if any new Apolytoner want a deeper look on this "Simultaneous" concept can jump to the original suggestion for EC3: http://apolyton.net/forums/Forum28/H...tml?date=09:02
And no, I'm almost sure Civ III will not be "simultaneous", but Sid "magic" can't be right every time
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Admiral Naismith AKA mcostant
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