I found this out while playing the aztecs first in warlord, and then in regent.
First, this stratagy is STRICTLY an EARLY MILITARY stratagy. By early, I mean real early, I mean by 3500-2000/1500BC. So don't come complaining when you develope too slow and attack the enemy way too late.
Now to begine. Jaguar Infantry are one of the unused special units because people never seriously consider them. When I was playing the Aztecs on a Normal Sized map, I had three enemy civs right by me, I was worried because I had chosen the Aztecs, and I ussauly stick with the chinese or persians. So, I started looking in civopedia about their special unit, I looked at it, and discovered it had a 2 movement points, at first, I thought it could be a good scout, but, I discovered that most of the Ais around me had not yet made any spearman by 2000Bc. So, I wondered to myself, "Hm, perhaps enough could overwhelm the warrior and instantly gte em another city and seriously damage them!" SO, I restarted the game and made on for scouting and then a barracks, then a settler so I could specialize, and then devoted the capital to making more. When I had about three veterans (using the scouter Jagaur, two vteran also worked) I rushed them to the edge of the civs boarder. I then traded any last last agreements with that civ and attacked them. (The buetiful part about this is that they can't pop-rush a spearman and halt your offensive on the one or two warriors!) They sued for peace and gave me techs and gold, and I moved right on too the two other civs by me!
Also, making the barracks may slow you down, if you can, tell your laborer to harvets on the forest, the two shields combined with the one you make in a city will really help you make that barracks faster then working on a unshieled grassland if you have none. I have only tried this on warlord and regent, and it worked like a charm, I was able to over-run every civ on the immediat area and stunt their developement. I am also quite pleased that when you enter the later half of the ancient times, you can simply make swordsman, and forill your early military conquest.
SO in general, I summerize the usefulness of the Jagaurs like this. "Fast, cheap, and good early military units"
I know this is open for some speculation, and that it might be better for some of you to just poor your hearts into archers, but, they are too slow, and horseman take to logn to research, and when you get them, you ahve to make a ton to overcome spearman.
Please send me any comments, or anything to contridict this, but, I think I may have stumbled onto a great early military unit!
-Ronald
First, this stratagy is STRICTLY an EARLY MILITARY stratagy. By early, I mean real early, I mean by 3500-2000/1500BC. So don't come complaining when you develope too slow and attack the enemy way too late.
Now to begine. Jaguar Infantry are one of the unused special units because people never seriously consider them. When I was playing the Aztecs on a Normal Sized map, I had three enemy civs right by me, I was worried because I had chosen the Aztecs, and I ussauly stick with the chinese or persians. So, I started looking in civopedia about their special unit, I looked at it, and discovered it had a 2 movement points, at first, I thought it could be a good scout, but, I discovered that most of the Ais around me had not yet made any spearman by 2000Bc. So, I wondered to myself, "Hm, perhaps enough could overwhelm the warrior and instantly gte em another city and seriously damage them!" SO, I restarted the game and made on for scouting and then a barracks, then a settler so I could specialize, and then devoted the capital to making more. When I had about three veterans (using the scouter Jagaur, two vteran also worked) I rushed them to the edge of the civs boarder. I then traded any last last agreements with that civ and attacked them. (The buetiful part about this is that they can't pop-rush a spearman and halt your offensive on the one or two warriors!) They sued for peace and gave me techs and gold, and I moved right on too the two other civs by me!
Also, making the barracks may slow you down, if you can, tell your laborer to harvets on the forest, the two shields combined with the one you make in a city will really help you make that barracks faster then working on a unshieled grassland if you have none. I have only tried this on warlord and regent, and it worked like a charm, I was able to over-run every civ on the immediat area and stunt their developement. I am also quite pleased that when you enter the later half of the ancient times, you can simply make swordsman, and forill your early military conquest.
SO in general, I summerize the usefulness of the Jagaurs like this. "Fast, cheap, and good early military units"
I know this is open for some speculation, and that it might be better for some of you to just poor your hearts into archers, but, they are too slow, and horseman take to logn to research, and when you get them, you ahve to make a ton to overcome spearman.
Please send me any comments, or anything to contridict this, but, I think I may have stumbled onto a great early military unit!
-Ronald
Comment