The idea of city's having thier own personality could get rid of an aspect of Civ2 that I do dislike. Unit out of territory, people in ythe home city are mad thing. Instead of having that maybe cities could be rated on how pacafist they are. A pacifist city would be unhappy with a state of war, not units being out of teriitory. Think of the domestic oppositon to Vietnam. The pasifist rating would be dynamic, and the level of pacifism would be dependent on the opposing civ. A war against a peaceful civ would be the most likely to cause civil unrest. On the other hand a war against an agreesiev civ would cause less unrest if any. Another unrest causing factor could be the amount of casulited. If the casuiltes start rising the home cities of the unit will start getting mad. If the war causes too many casuelties then those home cities will revolt, to name one example Russia during WWI. An unpopular and costly war would make managing a warmongering civ difficult.
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Civil Wars in CivIII
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Most republics evolved slowly into democracies, so the change from a republic to a democracy shouldn't involve a civil war, unless several cities have problem with that type of government(a another city personality spec). Those cities that did have a problem with democracies would revolt and try to continue being a republic.
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Definitely like the idea that every civ has a default rebellion name. In addition to:
American - Confederates
English - Republicans (or Welsh/Scotts?)
Some others might be:
Russian - Bolsheviks
Native American - (whatever Tecumseh's confederacy of Indian nations was called)
In Civ I Civil War was a nice strategic tool to use AGAINST a too-large computer opponent, by capturing their capital. However, obviously capturing a large civ's capital might very well unite such a country against you, rather than divide them.
In Civ III, whatever causes civil war must be the relationship between the player's needs and their citizen's needs. For instance, somebody's suggestion that "devolving" your government to a lower form may cause a civil war. Perfect example from a game design point of view. The player playing a democracy needs to wage war in a more economical way. The citizen's needs in the same democracy are to grow, and peacefully. Thus, imposing Fundamentalism on them would lead to civil unrest, with a percentage chance that one of the cities will outright revolt against the capital, starting the civil war.
So that's my suggestion. Make civil war be a risk the player takes when imposing their own needs over those of their civ citizens.
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I agree, for most of history people have revolted due to their leaders lack of concern or abuse of them. I also agree about the fact that the loss of a civ's capitla should not automatically throw them into civil war. But it should increase the chances of a civil war 30-40%.
This is a grest discussion, bringing up more ideas that I could have thought of. I want to organize the ideas together and place them on the list(if I can figure out which one to place it on). Keep those ideas coming!
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Okay, I have complied the ideas put forth so far in this thread (as of the 1/6/00) to give a general idea of the ideas so far and have added some new ones of my own. If looking for more detail look back over the rest of the thread.
Civil Wars in Civ 3
1. Reasons for Civil Wars
2. Causes
3. The Revolting Faction
4. Effects
5. Misc.
Reasons for Civil Wars
The idea for civil wars to occur more frequently in Civ 3 and to be more severe is based on a two things.
1. The vast majority of nations have had or continue to have some sort of civil war.
2. The outcome of some civil wars have changed the course of history or forever changed the nation ( the American Civil War, English Civil War, Boshlivak Revolution, and the French Revolution just to name a few).
Causes of Civil Wars
1. Lack of food - If city is in a state of famine( meaning loss of city size) for two turns, then the people in the city would revolt. This would correspond with the peasant revolts in most ancient time due to a food shortage.
2. Change in government - If a civ changes its form of government, then a revolt in cities that have an opposition to that form of government should occur . The same is true if a civ reverts to a less advanced form of government i.e. Monarchy to Despotism, Republic to Monarchy, cities that have a lower individual liberty rating will have no problem, but cities that are big on individual liberty will be mad and most likely revolt( will revolt if the change is from a republic or democracy to a communist or despotic government).
3. Pacifistic City - If a city is pacifist, meaning it has a low militarism rating, and the nation is involved in a war, then there should be some unhappiness or a good chance of revolt in the city. If the war is against a smaller, peaceful neighbor, then there should be a great likely hood of revolt in the city.
4. Casualties - Cities that have lost a certain percentage of its unit during a war would being to get upset and if the losses continue then the city would revolt and demand peace.
5. Capture of a Capital - In Civ 1 and I think in Civ 2, if the capital of civ is captured then there was a chance of a civil war in that country. I think that countries that have a non-representative form of government( non republic or democracies) should be the only ones affected by this.
6. Revolt in Neighboring Cities - Cities that are close to one that is in revolt should have a greater chance of revolting against the government. Sympathy with neighbors is a common way for civil wars to spread.
7. Occupied Cities - Cities that have been conquered by a nation should always be threatening to revolt against their conquers. If the cityÍs civ is still alive then the threat of revolt is great. The moderating influences on this is if the conquering nations have military superiority and if the civ has died.
8. Overtaxation - The overtaxaiton of citizen is a sure fire way of getting them mad at you. If a city has a tax burden greater than 30% of its base trade income (excluding all multiplying factors except the marketplace and trade routes) then the city would go into a state of revolt.
The Revolting Faction
1. A civil war should occur only if two or more cities located in near each other are in a state of revolt for more than one turn. (This is just for the sake of playability) However, if a civ changes it government or loses its capital, then the time limit is removed.
2. The revolting faction should have a historical name of the revolting faction that correspond with the original civ. American Ü Confederate, English Ü Republicans are a few names.
3. The home nation can give the revolting faction its independence, offer to give it autonomy, or subdue the rebels.
4. The revolting faction has the possibility of recognition and intervention of a foreign power in their favor. This would occur only if the revolting faction had dealt a certain amount of casualties on the original civ. This would allow the revolting faction to conduct diplomacy with the recognizing civ.
That's it so far. Keep those ideas coming!!
[This message has been edited by Gen. Thomas Jackson (edited January 06, 2000).]
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I like the idea of military coups. Military coups are prevalent form of revolution in third world countries. Implemenitng it would be difficult, maybe units would have a rating of morale(not to be confused with experince, i.e, veteren, commando...) a unit with a low morale would be more likely to surrendur to an opposing force, and if the morale droppped below a certian amount would rebel. All of the units that are stacked with it would suffera noticeable drop in morale and they too could revolt. The factors for this would be, capture of home city, poor equipment, and high casuelties.
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quote:
Originally posted by Gen. Thomas Jackson on 01-06-2000 09:38 PM
Okay, I have complied the ideas put forth so far in this thread (as of the 1/6/00) to give a general idea of the ideas so far and have added some new ones of my own. If looking for more detail look back over the rest of the thread.
Civil Wars in Civ 3
1. Reasons for Civil Wars
2. Causes
3. The Revolting Faction
4. Effects
5. Misc.
Reasons for Civil Wars
The idea for civil wars to occur more frequently in Civ 3 and to be more severe is based on a two things.
1. The vast majority of nations have had or continue to have some sort of civil war.
2. The outcome of some civil wars have changed the course of history or forever changed the nation ( the American Civil War, English Civil War, Boshlivak Revolution, and the French Revolution just to name a few).
[This message has been edited by Gen. Thomas Jackson (edited January 06, 2000).]
This most interesting thread shouldn't be forgotten. I think Gen Thomas Jackson made an excellent summary!Jews have the Torah, Zionists have a State
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if you's like to know more about some ideas, go here: Revolutions(and the start of new empires Thread-- Capitalism slaughterer --
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