Hello again noble and learning newbies
SO, you want to learn about the key principles about production eh? Well, sit tight, and get ready for a barrage of information, 1..2..3.....
To start, production is your greatest allie and one of your worst enemies. Production on this game was radicaly different from CTP in that you counted in small numbers such as shields, no spooks, and that you counted in numbers like 10, 50, 100, instead of 100,11000, and ect... But, after much deliberation and thought to the matter, I have came to the conclusion that this games maximum production (acheivable when playing NORMAL rules) is 1-450 shields, hopw is this possible? Well, it is all possible in the modern age, stick around, and i'll show you how!
Now, when you start a new game against the AI, your first goal is strictly production, to build archers, horsemen if your a warmonger like me, or temples, granaries, and libraries, ect... if you're a pacifist. Attaining production is no easy thing, sure, building a bunch of mines on grassland will work in the beggining, but, ounce you get republic and monarchy, and get to second age and have to tear those down for irrigation, the fun really begines. 1: mine ALL and put roads on ALL hills either in or out of yuor territroy if you are thinking about expanding (Putting cities in only grassland areas is a bad idea unless it is there to make workers only or settlers.) 2:send all of your excess laborers to hill areas to with at least a mine, and hopefully a road. (Mountaines are better because they give you three production instead of 2, but hills have a food also.)3: try and mine hills and mountains with coal, or iron it it, they both add a mondo amount of production to it, salt peter can also give you an added production.4:Protect your production areas with defender units, in multiplayer when civ3 exp. comes out, human players will often try and cut off your production to cut off a city from making reinforcements if they are outnumbered by the defenders.And 5:Wait till' industrial age!!
INDUSTRIAL AGE PRODUCTION
The industrial age offers you the first glimps of what kind of massive production you can get. Take haste when getting a factory, it produces more production and less polution than a 20+ pop city does!!
When steam engines is done, try and wait or go ahead and star construction of the Iron Works, this small wonder can make your city a super production city when factory comes along. Try and wait after the factory is done, often you will get the factory before you half done with iron works, so be patient young one.
Ounce you have the factory, I would probably go ahead and make the coal plant, though it will produce a lot more pollution with it, it will make the factory and possibly the iron works MUCH more efficiant, and when solar power comes along, you can rid yourself of it.
In the later half of the industrial age, (or you can go straight for it!!!) the hover dam will provide a massive amount of even more production to ALL or most of your cities.
MODERN AGE PRODUCTION
In the modern age, you get your first chance to clean all the poluting cities you now are probably having to clean up every turn. Thankfully, if you build both pollution kill buildings, it will lower your total pollution down to only 4!!! Making pollution problems A LOT rarer, at the price of maintnance at least. Personaly, being the war-monger myself, I go for robotics and get the manufacturing plant, this is important to acheiving that super production city I said earlier. The manufacturing plant increases over-all production by 50%, lets think of it in this way, I have 150 production, and I build it, I then have 225 production, but, that is nothing to what next improvement you can make.
The next improvement is the mother load of production...the nuclear plant. With this baby, you can come very close to that production I mentioned, at a price of course. The nuclear plants mega amount of added production comes at the price of a potential desastor, (gulp) a nuclear melt-down. a nuclear melt down is the colmunation of all hell breaking lose, your city loses 50% of its improvements, (luckly no wonders are lost) and the surround 8 sqaurs are completly devestated by pollution, and the possibility that they will mutate into a lesser grade square, thought it is low, it is very much a reality. My thought on nuclear plants is, " if your willing to take the risk, shoot, go right ahead!" With the nuclear plant, a city can achieve 400+ production added with the iron works, factory, manufacturing plant, hydro plant, and solar plant, now, 400 production is the amount early wonders took to cost, and modern wonders only need 650- production, 2 turns baby, think of the possibilities!
Well, my overall thought is that production is the only factor very important to a civ decides science, heh, you don't need science if you can churn out units like crazy and steal the AI's techs, just remeber that, "more production=more pollution" until you reach modern age and build a conservation center.
Well folks, till' next time, IEN KOUF
SO, you want to learn about the key principles about production eh? Well, sit tight, and get ready for a barrage of information, 1..2..3.....
To start, production is your greatest allie and one of your worst enemies. Production on this game was radicaly different from CTP in that you counted in small numbers such as shields, no spooks, and that you counted in numbers like 10, 50, 100, instead of 100,11000, and ect... But, after much deliberation and thought to the matter, I have came to the conclusion that this games maximum production (acheivable when playing NORMAL rules) is 1-450 shields, hopw is this possible? Well, it is all possible in the modern age, stick around, and i'll show you how!
Now, when you start a new game against the AI, your first goal is strictly production, to build archers, horsemen if your a warmonger like me, or temples, granaries, and libraries, ect... if you're a pacifist. Attaining production is no easy thing, sure, building a bunch of mines on grassland will work in the beggining, but, ounce you get republic and monarchy, and get to second age and have to tear those down for irrigation, the fun really begines. 1: mine ALL and put roads on ALL hills either in or out of yuor territroy if you are thinking about expanding (Putting cities in only grassland areas is a bad idea unless it is there to make workers only or settlers.) 2:send all of your excess laborers to hill areas to with at least a mine, and hopefully a road. (Mountaines are better because they give you three production instead of 2, but hills have a food also.)3: try and mine hills and mountains with coal, or iron it it, they both add a mondo amount of production to it, salt peter can also give you an added production.4:Protect your production areas with defender units, in multiplayer when civ3 exp. comes out, human players will often try and cut off your production to cut off a city from making reinforcements if they are outnumbered by the defenders.And 5:Wait till' industrial age!!
INDUSTRIAL AGE PRODUCTION
The industrial age offers you the first glimps of what kind of massive production you can get. Take haste when getting a factory, it produces more production and less polution than a 20+ pop city does!!
When steam engines is done, try and wait or go ahead and star construction of the Iron Works, this small wonder can make your city a super production city when factory comes along. Try and wait after the factory is done, often you will get the factory before you half done with iron works, so be patient young one.
Ounce you have the factory, I would probably go ahead and make the coal plant, though it will produce a lot more pollution with it, it will make the factory and possibly the iron works MUCH more efficiant, and when solar power comes along, you can rid yourself of it.
In the later half of the industrial age, (or you can go straight for it!!!) the hover dam will provide a massive amount of even more production to ALL or most of your cities.
MODERN AGE PRODUCTION
In the modern age, you get your first chance to clean all the poluting cities you now are probably having to clean up every turn. Thankfully, if you build both pollution kill buildings, it will lower your total pollution down to only 4!!! Making pollution problems A LOT rarer, at the price of maintnance at least. Personaly, being the war-monger myself, I go for robotics and get the manufacturing plant, this is important to acheiving that super production city I said earlier. The manufacturing plant increases over-all production by 50%, lets think of it in this way, I have 150 production, and I build it, I then have 225 production, but, that is nothing to what next improvement you can make.
The next improvement is the mother load of production...the nuclear plant. With this baby, you can come very close to that production I mentioned, at a price of course. The nuclear plants mega amount of added production comes at the price of a potential desastor, (gulp) a nuclear melt-down. a nuclear melt down is the colmunation of all hell breaking lose, your city loses 50% of its improvements, (luckly no wonders are lost) and the surround 8 sqaurs are completly devestated by pollution, and the possibility that they will mutate into a lesser grade square, thought it is low, it is very much a reality. My thought on nuclear plants is, " if your willing to take the risk, shoot, go right ahead!" With the nuclear plant, a city can achieve 400+ production added with the iron works, factory, manufacturing plant, hydro plant, and solar plant, now, 400 production is the amount early wonders took to cost, and modern wonders only need 650- production, 2 turns baby, think of the possibilities!
Well, my overall thought is that production is the only factor very important to a civ decides science, heh, you don't need science if you can churn out units like crazy and steal the AI's techs, just remeber that, "more production=more pollution" until you reach modern age and build a conservation center.
Well folks, till' next time, IEN KOUF
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