Hello again, I tahnk Denchire and Molitieve for teching me all these skills and I want you newbies(like me ounce) to know this as well.
Now to begin where...
First off, many may consider sanitation more important then Industrialization, but, I have found that even with sanitation, a city that is 12 pop and producing 100+ shields is more efficiant and MUCH less polluting then a city with 20 pop producing less then 30+ shields. A factory only contributes 4 polution, and 1 polution for every 30+ shields or so, if you add it up, it would be less polutng to make a factory, and, even with iron works, it may still be less poluting thne a hospital giving a lot of gfrowth, but very little production. This is because most cities that reach 20+ size have only growth tiles, little production ones, this means you can only invest the extra civs for a small amount of science and gold which a factory would have you producing a massive amount of units fast, abd with th Iron Works, you could be producing calvary and riflemen/infantry in but a few turns. Also, I have tried going for just the hospital, it was extremly hard catching back up to the AI even though I had large metropolises, but, their production bar;y reached out over 30+, so hence, I could not produce very many units, and I was lacky in military. Although, going for hospital first can mean two things, you either have such a gap with the AI you need not worry, or, you are desperate for production and are taking the wrong way.
Now, on to factories, when you get industrialization, cancle most of the non-needed projects your cities are building, put them all on factory, if you are in war, turn all the cities behind the line son to factory production and leave a few cities to make units, and switch them when the other factories are done. It may be discouraging at first when making your first factories, because they will ussauly take 15-25 turns to build, try chopping trees, and telling your laborers to work on hills and mountaines with mines. Ounce yuor fist factories are done, it is your choice to make coal plants or not, ussaly, I build them, but because the added polution they make, you might just want to stick witha factory.
When your factories are done, you will see the emence production you now have, after industrialization, go for hospitals, they will increase that production even more, and, now, if you go to war, you will be able to pump out veteran units (with a barracks of course) very quickly and efficiantly.Building new city imporvements will also speed by like nothing before, you can (on average) build tanks in about 4-8 turns, and 3-6 turns with a coal plant.
For newbies, it may be very discouraging at first to star seeing polution popping up around your cities,( I know it was for me) and you will notice for the first time that the little sun start popping up in the right hand corner. But do not worry, it will take quite some time for the sun to get bright enough for global polution, and the first warning signs of global polution is when it says "global polution turned grassland into plains".
For those of you who hate polution and absolutly fear it like an enemy, there is no releif until you get into the modern age, but do not worry, unless the AIs get into the industrial age with you, you should not have to worry.WHen you make factories or hospitals, be sure you have a few workers handy, so yuo can clean up the city polution, having it "hang around" by your cities can really impare their production and growth possibilities, if you are an industrial nation, you can clean polution in three turns with one worker, two turns with two, and 1 turns with three. Keeping about three-six handy for that should go a long way in keeping polution under control, just remeber, when you get into modern age, go straight for pollution checkers, expeccialy mass transit, pop polution can add up VERY, VERY quickly, a pop of 20 can produce almost what 5 factories would, see the difference?
Well, that is about all you need to know about factories, just try it, and see what you think is better, hospitals V. factories, "Go Production, gogo, nah growth, staystaystay!"
Till' next time, IEN KOUF
Now to begin where...
First off, many may consider sanitation more important then Industrialization, but, I have found that even with sanitation, a city that is 12 pop and producing 100+ shields is more efficiant and MUCH less polluting then a city with 20 pop producing less then 30+ shields. A factory only contributes 4 polution, and 1 polution for every 30+ shields or so, if you add it up, it would be less polutng to make a factory, and, even with iron works, it may still be less poluting thne a hospital giving a lot of gfrowth, but very little production. This is because most cities that reach 20+ size have only growth tiles, little production ones, this means you can only invest the extra civs for a small amount of science and gold which a factory would have you producing a massive amount of units fast, abd with th Iron Works, you could be producing calvary and riflemen/infantry in but a few turns. Also, I have tried going for just the hospital, it was extremly hard catching back up to the AI even though I had large metropolises, but, their production bar;y reached out over 30+, so hence, I could not produce very many units, and I was lacky in military. Although, going for hospital first can mean two things, you either have such a gap with the AI you need not worry, or, you are desperate for production and are taking the wrong way.
Now, on to factories, when you get industrialization, cancle most of the non-needed projects your cities are building, put them all on factory, if you are in war, turn all the cities behind the line son to factory production and leave a few cities to make units, and switch them when the other factories are done. It may be discouraging at first when making your first factories, because they will ussauly take 15-25 turns to build, try chopping trees, and telling your laborers to work on hills and mountaines with mines. Ounce yuor fist factories are done, it is your choice to make coal plants or not, ussaly, I build them, but because the added polution they make, you might just want to stick witha factory.
When your factories are done, you will see the emence production you now have, after industrialization, go for hospitals, they will increase that production even more, and, now, if you go to war, you will be able to pump out veteran units (with a barracks of course) very quickly and efficiantly.Building new city imporvements will also speed by like nothing before, you can (on average) build tanks in about 4-8 turns, and 3-6 turns with a coal plant.
For newbies, it may be very discouraging at first to star seeing polution popping up around your cities,( I know it was for me) and you will notice for the first time that the little sun start popping up in the right hand corner. But do not worry, it will take quite some time for the sun to get bright enough for global polution, and the first warning signs of global polution is when it says "global polution turned grassland into plains".
For those of you who hate polution and absolutly fear it like an enemy, there is no releif until you get into the modern age, but do not worry, unless the AIs get into the industrial age with you, you should not have to worry.WHen you make factories or hospitals, be sure you have a few workers handy, so yuo can clean up the city polution, having it "hang around" by your cities can really impare their production and growth possibilities, if you are an industrial nation, you can clean polution in three turns with one worker, two turns with two, and 1 turns with three. Keeping about three-six handy for that should go a long way in keeping polution under control, just remeber, when you get into modern age, go straight for pollution checkers, expeccialy mass transit, pop polution can add up VERY, VERY quickly, a pop of 20 can produce almost what 5 factories would, see the difference?
Well, that is about all you need to know about factories, just try it, and see what you think is better, hospitals V. factories, "Go Production, gogo, nah growth, staystaystay!"
Till' next time, IEN KOUF
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