An important feature which needs to be in Civ3 is the ability to move food stocks from one city to another within your empire. Without it, the game remains unrealistic.
If a system was in place where you could move food from a high-producing city (perhaps at some small cost) then you could focus it towards a new city which you want to build up quickly. With an influx of food, you'd find that new cities could grow quite quickly if you wanted them to. Combine that with better tile improvements as the game goes on, and it shouldn't be too difficult to build up cities that you want to focus on.
This is pretty important. Imagine that you find a uranium deposit in an area that you don't have a city. You don't want have to wait ages before being able to utilise it properly, so you'd make sure that that city gets a more than adequate supply of food from your primary farming cities so that it grows quickly and efficiently. With all those extra citizens, you'd find that you could build plenty of city improvements quick-smart, and enable yourself to start mining that uranium in no time.
- MKL
If a system was in place where you could move food from a high-producing city (perhaps at some small cost) then you could focus it towards a new city which you want to build up quickly. With an influx of food, you'd find that new cities could grow quite quickly if you wanted them to. Combine that with better tile improvements as the game goes on, and it shouldn't be too difficult to build up cities that you want to focus on.
This is pretty important. Imagine that you find a uranium deposit in an area that you don't have a city. You don't want have to wait ages before being able to utilise it properly, so you'd make sure that that city gets a more than adequate supply of food from your primary farming cities so that it grows quickly and efficiently. With all those extra citizens, you'd find that you could build plenty of city improvements quick-smart, and enable yourself to start mining that uranium in no time.
- MKL
Comment