personally i think the building system needs to change i think it should work like this
each building has a set build time...lets say an aircraft factory takes 20 turns to build but each turn it would need 10 minerals
if it didn't get ten minerals production would slow down and if it didn't get a set number of minerals a turn like say three it couldn't build at all
hmmm i haven't gotten it completely worked out but things should have a specified build time, and you could either speed that build time up dramatically or slow it down...however to build something four times faster wouldn't just take four times the resources...it would take a higher number than that, like maybe to build something four times faster might takes six times the resources for example
korn469
each building has a set build time...lets say an aircraft factory takes 20 turns to build but each turn it would need 10 minerals
if it didn't get ten minerals production would slow down and if it didn't get a set number of minerals a turn like say three it couldn't build at all
hmmm i haven't gotten it completely worked out but things should have a specified build time, and you could either speed that build time up dramatically or slow it down...however to build something four times faster wouldn't just take four times the resources...it would take a higher number than that, like maybe to build something four times faster might takes six times the resources for example
korn469
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