Two things. One, to much early exploring. By the time the explorer unit can be acquired all available land is filled up. For Civ4, my suggestion is EU still attrition. Should be easily applied to a turn-based game.
Second, to much early city building. Not sure of best fix right now, but I know at the beginning of civilization, man had many obstacles to over come besides other men. I wish more randomn events besides disease in flood plain was insituted, and that these events would apply to AI also. Early games now are a big city-building race, or warfare on a massive scale. Have not come up with cogent fix yet, still cogitating. Not even sure if I am the only one who thinks a fix is desirable.
Second, to much early city building. Not sure of best fix right now, but I know at the beginning of civilization, man had many obstacles to over come besides other men. I wish more randomn events besides disease in flood plain was insituted, and that these events would apply to AI also. Early games now are a big city-building race, or warfare on a massive scale. Have not come up with cogent fix yet, still cogitating. Not even sure if I am the only one who thinks a fix is desirable.
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