AFter finishing 2 games in 1.29f (as well as earlier icarnations) I have become more and more frustrated with bomardment. It seems like the ability tends to miss A LOT; regardless of the unit. IN one battle i had 4 battleships, 4 destroyers, 5 artillery and 2 bombers bombard a city.. the next effect -- ONE (count 'em) one unit (out of 6) in a size 12 city w/o walls (as if it matters LOL).
I seldom used bombard units in Civ I/II and even in Civ III, but decided to see if they could make a difference. In general my observations are that unless you have MASSIVE amounts of bombard units (about 1/2 to 3/4 of you military) its pretty worthless -- you're better off building offensive units.
However that said.. artillery units are handy on defense though as they can inflict a that initial HP to an attacker.
While teh latter is nice I'd like to see atrillery units be more useful as they were in civ I/II.
LOL frankly the ol' "Artillery bombardment failed" message is getting real annoying.
I'm not going to get into the historical arguments; as it is as much gameplay issue as anything.
Z
I seldom used bombard units in Civ I/II and even in Civ III, but decided to see if they could make a difference. In general my observations are that unless you have MASSIVE amounts of bombard units (about 1/2 to 3/4 of you military) its pretty worthless -- you're better off building offensive units.
However that said.. artillery units are handy on defense though as they can inflict a that initial HP to an attacker.
While teh latter is nice I'd like to see atrillery units be more useful as they were in civ I/II.
LOL frankly the ol' "Artillery bombardment failed" message is getting real annoying.
I'm not going to get into the historical arguments; as it is as much gameplay issue as anything.
Z
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