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Too many cities!?! HELP!!!

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  • #16
    Originally posted by Stuie
    Also I modded Exchange Maps/Exchange Communication to be available with Astronomy instead of Map Making so that the map remains covered that much longer except for what you actually explore. I should probably bump up the Explorer to some tech prior to Navigation and Astronomy to give that useless unit some use, but I'm not sure what tech is a good fit. maybe Invention??
    Perhaps Map Making? It would make sense... perhaps more sense that Invention. You could produce cool galley+explorer combos.

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    • #17
      I re-assigned explorer to Map Making. It makes more sense.

      I've also considered giving the explorer the ability to make roads and/or clear jungle.
      No, I did not steal that from somebody on Something Awful.

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      • #18
        Originally posted by The Mad Monk
        I re-assigned explorer to Map Making. It makes more sense.

        I've also considered giving the explorer the ability to make roads and/or clear jungle.

        Becareful, the AI tends not to be able to understand units like that. Check the Creation forums about this.
        I drink to one other, and may that other be he, to drink to another, and may that other be me!

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