Just another addition to the Dark Age discussion:
Remember that there has never been a world-wide 'Dark Age': Dark Ages so far in history have only affected single civilizations, such as Bronze Age Greece or the Roman-Mediterranean Basin civ of 450-1000AD. At the same time that central and southern Europe was in a 'Dark Age', northern Europe was discovering open ocean navigation and the Arab world was advancing dramatically in practically all areas of civilization: technology, medicine, art, etc - and the Far Eastern civilizations were completely untouched by and largely ignorant of Europe's problems.
This may illustrate the biggest problem of having a Dark Age Event in the game: does it unbalance the game too much? Currently, in any Civ game I've ever played, there are durn few ups and downs: you go steadily up or you go out of the game. A civilization plunged into a Dark Age would be pretty quickly dismembered by the other players unless you play strictly with computer-factions only set at the lowest levels.
If, on the other hand, the game is set up to make it more difficult for other factions to take advantage of a Dark Age misfortune, that removes a great deal of the Conquest option for those players who prefer that strategy.
-And anything that removes player strategic options is Not Good for continued game play or sales.
Remember that there has never been a world-wide 'Dark Age': Dark Ages so far in history have only affected single civilizations, such as Bronze Age Greece or the Roman-Mediterranean Basin civ of 450-1000AD. At the same time that central and southern Europe was in a 'Dark Age', northern Europe was discovering open ocean navigation and the Arab world was advancing dramatically in practically all areas of civilization: technology, medicine, art, etc - and the Far Eastern civilizations were completely untouched by and largely ignorant of Europe's problems.
This may illustrate the biggest problem of having a Dark Age Event in the game: does it unbalance the game too much? Currently, in any Civ game I've ever played, there are durn few ups and downs: you go steadily up or you go out of the game. A civilization plunged into a Dark Age would be pretty quickly dismembered by the other players unless you play strictly with computer-factions only set at the lowest levels.
If, on the other hand, the game is set up to make it more difficult for other factions to take advantage of a Dark Age misfortune, that removes a great deal of the Conquest option for those players who prefer that strategy.
-And anything that removes player strategic options is Not Good for continued game play or sales.
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