Hey Firaxis!
Don't forget the Easter Eggs! They're the spice of the game!
One idea I was wondering about was the use of heroes. These would be advanced vet units that you get a random chance at acquiring.
Requirements:
1) Your units have to be hard core vets before the random chance is available.
2) You can only build one hero per avalable hero type once it becomes available.
3) More than one hero type is available during the game for build
For instance, each Civ gets 3 or 4 types of hero units, but there is no guarantee that you get them. For example, you get armor, infantry, fighter, and phalanx units that have the ability to become heros. You would only be able to build 1 hero armor, 1 hero fighter, 1 hero phalanx, and 1 hero infantry. You could build all 4 of these units, but you can't build 6 hero fighters, 12 hero phalanxes, etc. 1 is the limit!
Hero units carry a special advantage, such as an extra attack strength or extra defense strength. Or, even BETTER, (but more work for the programmers) would be to give them some kind of special ability no other unit has.
They also get a special icon. (So you can show it off, and other players wonder what the hell it is when the game is first out).
Examples:
1. The French could get a "Joan of Arc" hero Knights unit, it would carry an extra attack factor with any unit it's stacked with, and increases happiness in any city in which it is garrisoned.
2. Germans get a special "Rommel" hero armor unit that allows for a stronger attacks and a "Blitzkrieg" ability that allows them to attack more often than normal armor.
3. US gets a "Big Red One" Infantry Special hero unit gets extra hit points, and extra movement points.
I could go on and on...
Don't forget the Easter Eggs! They're the spice of the game!
One idea I was wondering about was the use of heroes. These would be advanced vet units that you get a random chance at acquiring.
Requirements:
1) Your units have to be hard core vets before the random chance is available.
2) You can only build one hero per avalable hero type once it becomes available.
3) More than one hero type is available during the game for build
For instance, each Civ gets 3 or 4 types of hero units, but there is no guarantee that you get them. For example, you get armor, infantry, fighter, and phalanx units that have the ability to become heros. You would only be able to build 1 hero armor, 1 hero fighter, 1 hero phalanx, and 1 hero infantry. You could build all 4 of these units, but you can't build 6 hero fighters, 12 hero phalanxes, etc. 1 is the limit!
Hero units carry a special advantage, such as an extra attack strength or extra defense strength. Or, even BETTER, (but more work for the programmers) would be to give them some kind of special ability no other unit has.
They also get a special icon. (So you can show it off, and other players wonder what the hell it is when the game is first out).
Examples:
1. The French could get a "Joan of Arc" hero Knights unit, it would carry an extra attack factor with any unit it's stacked with, and increases happiness in any city in which it is garrisoned.
2. Germans get a special "Rommel" hero armor unit that allows for a stronger attacks and a "Blitzkrieg" ability that allows them to attack more often than normal armor.
3. US gets a "Big Red One" Infantry Special hero unit gets extra hit points, and extra movement points.
I could go on and on...
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