Ok, I suppose my title was a little extreme, but hey, I needed an attention getter. I noticed that although Civ 2 was supposed to be more accurate because of Hit Points and fire power, it is only slightly more accurate as far as military units go, than Civ 1. Certain Units do not have an attack number that correctly represents their strength. Musketeers can successfully be defeated by Chariots, as can Riflemen be defeated by Elephants, Knights, and Crusaders. Why should the defense of a Musketeer be 3 when a legion attacks at 4? Even if the hit points and firepower are supposed to obscure this, it doesn't always happen. There should be some way of showing that certain units have a HUGE chance of defeating other units. E.G. make the game so that Armor always defeates legion, Ironclads always defeat Phalanx. I think a more accurate depiction of unit strenght would make the game much more accurate and give an added bonus to those who possess knowledge of higher military sciences. Maybe there should be a constraint on the unit against certain time periods...
Phalanx - x100% against bronze age units (horsemen, phalanx)
x75% against iron age units (legion, chariot)
x50% against R+R (knights, crusaders)
X25% against industrial age (musketeers, ironclad)
x0% against modern units (armor, mech inf.)
Armor - x200% against bronze age units
x175% against iron age units
x150% against R+R units
x125% against industrial age units
x100% against modern units
but put this on defense only that way you don't get confusing with giving the Armor added defense against a crusader while also taking away from the crusader. I don't know if that made sense or not, It's late and I'm incoherent.
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~~~I am who I am, who I am - but who am I?~~~
Phalanx - x100% against bronze age units (horsemen, phalanx)
x75% against iron age units (legion, chariot)
x50% against R+R (knights, crusaders)
X25% against industrial age (musketeers, ironclad)
x0% against modern units (armor, mech inf.)
Armor - x200% against bronze age units
x175% against iron age units
x150% against R+R units
x125% against industrial age units
x100% against modern units
but put this on defense only that way you don't get confusing with giving the Armor added defense against a crusader while also taking away from the crusader. I don't know if that made sense or not, It's late and I'm incoherent.
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~~~I am who I am, who I am - but who am I?~~~
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