The worst part of micromanagement is not building roads or mines, but having to visit each city and order the same improvements all the time! When a person has 40 cities to manage, this takes a lot of time.
CTP had a good idea with the building queues, but these lists always need to be upgraded as technology changes.
In Civ II, I thought that the best wonder was Leonardo's Workshop. This was because it eliminated the chore of upgrading units.
Soooo....
What about enabling the player to divide a civ into regions (like provinces or states)?
The benefits could be:
- Sharing of resource tiles
- Sharing of city (now "state") improvements
- Pooled productivity / trade
There would have to be restrictions, eg:
- must link the cities with a "super" road, rail road, etc.
- the cost of "state" improvements is equal to, say "cost_per_improvement*number_of_cities*90%"
- each state cannot be made of more than 10 cities, or x% of the total cities in a civ
- distance or geography...
Any thoughts?
CTP had a good idea with the building queues, but these lists always need to be upgraded as technology changes.
In Civ II, I thought that the best wonder was Leonardo's Workshop. This was because it eliminated the chore of upgrading units.
Soooo....
What about enabling the player to divide a civ into regions (like provinces or states)?
The benefits could be:
- Sharing of resource tiles
- Sharing of city (now "state") improvements
- Pooled productivity / trade
There would have to be restrictions, eg:
- must link the cities with a "super" road, rail road, etc.
- the cost of "state" improvements is equal to, say "cost_per_improvement*number_of_cities*90%"
- each state cannot be made of more than 10 cities, or x% of the total cities in a civ
- distance or geography...
Any thoughts?
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