Core of the problem:
It's realy not a flip itself, it's lost units during that flip (and that can be lot of units). Sometimes it kills suspension of disbelief if you lose so many unit just for "culture flkup".
A twaek:
Instead of killing all units, flip should kill 3-5 units (should depend from several factors, like city population).
If city had less then 3-5 units, it should be same as before (no change).
If it had more units, it should lose just 3-5 units and NOT flip.
You should get message that there is a rebbelion in city and that your generals don't know how long they can hold out.
Of course, every next turn you'll lose another group of 3-5 units, exept if you put in even higher number of military units (and thus prevent flip), or pull remaing troops out of city (in that case city flips, but you keep some forces).
Newly fliped city should then get several free units to prevent quick retake.
(and units you pulled out, should suffer from ZOC bombarding while pulliong out)
P.S.
If Firaxis implements something similar to this, I would find culture flips to be enjoyable part of Civ3 game.
For know, they are just irritation (losing 10 units and an army due to flip).
It's realy not a flip itself, it's lost units during that flip (and that can be lot of units). Sometimes it kills suspension of disbelief if you lose so many unit just for "culture flkup".
A twaek:
Instead of killing all units, flip should kill 3-5 units (should depend from several factors, like city population).
If city had less then 3-5 units, it should be same as before (no change).
If it had more units, it should lose just 3-5 units and NOT flip.
You should get message that there is a rebbelion in city and that your generals don't know how long they can hold out.
Of course, every next turn you'll lose another group of 3-5 units, exept if you put in even higher number of military units (and thus prevent flip), or pull remaing troops out of city (in that case city flips, but you keep some forces).
Newly fliped city should then get several free units to prevent quick retake.
(and units you pulled out, should suffer from ZOC bombarding while pulliong out)
P.S.
If Firaxis implements something similar to this, I would find culture flips to be enjoyable part of Civ3 game.
For know, they are just irritation (losing 10 units and an army due to flip).
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