I am probably re hashing ideas that have been done to death, but to add my two cents worth,
I have never understood why discovering certain techs suddenlly makes other techs dissapear from your tech screen to reappear after discovering some other tech, the tech tree should be cleaned up so that this doesnt happen, if I have all the prereqiistes for a research topic, the addition of more knowledge should not make more prerequisites.
Also I think if you bribe a unit you should discover the tech that made that unit possible, for instance bribing a barbarian trireme should give Map making etc.
also i think that alliances should be able to combine research on a tech , maybe add their combined tech rate and then multipy by a percentage dependant on government type.. For instance multipy by 75% for democracy, 60% for others
Any further enhancement s from anyone
I have never understood why discovering certain techs suddenlly makes other techs dissapear from your tech screen to reappear after discovering some other tech, the tech tree should be cleaned up so that this doesnt happen, if I have all the prereqiistes for a research topic, the addition of more knowledge should not make more prerequisites.
Also I think if you bribe a unit you should discover the tech that made that unit possible, for instance bribing a barbarian trireme should give Map making etc.
also i think that alliances should be able to combine research on a tech , maybe add their combined tech rate and then multipy by a percentage dependant on government type.. For instance multipy by 75% for democracy, 60% for others
Any further enhancement s from anyone
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