If you have played the heroes of might and magic series before, you know the importance of campaigns in term-based strategy games...
I think in addition to the random game generator, Civ3 should contain at least 2 campaigns (e.g. One good campaign and one evil campaign) that depict the rise of a Civilization. Each campaign should have approximate 10 scenarioes and a connected storyline. in the beginnning of each scenarioes, players should not need to build an entire empire from scratch; some cities and military units should be given.
If other term-based strategy games can have campaigns, why not civ3? Can this be an essential civ3 idea?
I think in addition to the random game generator, Civ3 should contain at least 2 campaigns (e.g. One good campaign and one evil campaign) that depict the rise of a Civilization. Each campaign should have approximate 10 scenarioes and a connected storyline. in the beginnning of each scenarioes, players should not need to build an entire empire from scratch; some cities and military units should be given.
If other term-based strategy games can have campaigns, why not civ3? Can this be an essential civ3 idea?
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