The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
What I like about this kind of map is the gradient in the terrain.. Mountains should NOT be single tiles but several tiles each with their own gradient.. Certain high mountains should be IMPOSSIBLE to cross.
This is historically accurate, too. India was protected by invaders (mongols, afghans) thanks largely to the fact that it is surrounded by the Himalayas to the east and the Karakoram & Hindukush ranges in the west. So, mountain passes would be of strategic importance in Civ3.. They would have to be guarded well..
And I do think that the map should be much larger. Unit movement could be faster to compensate for the increase in size. What Firaxis should keep in mind is that they are designing the game for computers in 2001/2002..
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