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  • Event triggers

    Let's have LOTS of event macro triggers!

    (Apologies of course if my topic has already been discussed to death.)

    I believe it is relatively cheap (easy to program and not hard to test software) for firaxis to add lots of triggers to civ3. Triggers make it possible to program a scenario event in specific situations. Civ2-tot has a nice event language, but not enough triggers.

    Why not add them almost everywhere they are safe to add? E.g.:

    - trigger an event if a city's population increases to N.
    - trigger an event if a city's population decreases to N.
    - trigger an event if something is sold
    - trigger an event if something disbands.

    etc., etc.

    Don't ask what these triggers are for, just provide them, sit back, and watch the scenario builders do their magic!

    - toby


    ------------------
    toby robison
    criticalpaths@mindspring.com
    toby robison
    criticalpaths@mindspring.com
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