I think i may have found a potentially serious short-coming with 1.29f...
It's to do with the new increased value of the industrial to modern age techs and selling them for huge amounts in gpt to the AI. At times this value can reach as high as 250+ when the AI apparently has the income to support this.
However, i think that at times the AI civs are bankrupting themselves. I have no doubt that at the time of the deal the AI has the finances to support this contract, however, 20 turns is a long time and a civ's financial status can change as quickly as the Scottish weather. Take these 2 examples of ways for a civ's financial status to change dramatically:
1. Say the civ were to decide to change government for instance!! At least one turn of anarchy and a possible humungous drop in income (e.g. changing from democracy to communism).
2. By remaining in democracy during a lengthy war, the effects of war weariness would result in decreased income, production and growth...
Now, the proof for my findings. Well being massively further ahead in one game than the other civs and exceedingly rich, i used this as an opportunity to investigate the AI civs' cities on a regular basis. When i happened to check on India and England, all 10 or so of their cities had zero improvements, bar Wonders!! Remember this was in the in the modern age! I found this totally bizarre and my only reasoning was they had sold off all their improvements to cover a bankrupt empire with an inescapable negative income.
In previous versions of civ3 gpt deals rarely got to above 100 gpt... in 1.29f this can easily be higher than 200 gpt!
Has anyone else found games with 1.29f following a similar pattern to this!? I will keep an eye on this bearing in mind that it is only likely to occur when the human player has the tech lead.. reason being they will settle for any major gpt deals whereas due to the huge increase in monetary deals in the industrial/modern ages Ai to Ai trading is severely lessened.
I would appreciate if the developers could have a look into this and anyone else for that matter.
Regards
J
It's to do with the new increased value of the industrial to modern age techs and selling them for huge amounts in gpt to the AI. At times this value can reach as high as 250+ when the AI apparently has the income to support this.
However, i think that at times the AI civs are bankrupting themselves. I have no doubt that at the time of the deal the AI has the finances to support this contract, however, 20 turns is a long time and a civ's financial status can change as quickly as the Scottish weather. Take these 2 examples of ways for a civ's financial status to change dramatically:
1. Say the civ were to decide to change government for instance!! At least one turn of anarchy and a possible humungous drop in income (e.g. changing from democracy to communism).
2. By remaining in democracy during a lengthy war, the effects of war weariness would result in decreased income, production and growth...
Now, the proof for my findings. Well being massively further ahead in one game than the other civs and exceedingly rich, i used this as an opportunity to investigate the AI civs' cities on a regular basis. When i happened to check on India and England, all 10 or so of their cities had zero improvements, bar Wonders!! Remember this was in the in the modern age! I found this totally bizarre and my only reasoning was they had sold off all their improvements to cover a bankrupt empire with an inescapable negative income.
In previous versions of civ3 gpt deals rarely got to above 100 gpt... in 1.29f this can easily be higher than 200 gpt!
Has anyone else found games with 1.29f following a similar pattern to this!? I will keep an eye on this bearing in mind that it is only likely to occur when the human player has the tech lead.. reason being they will settle for any major gpt deals whereas due to the huge increase in monetary deals in the industrial/modern ages Ai to Ai trading is severely lessened.
I would appreciate if the developers could have a look into this and anyone else for that matter.
Regards
J
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