I find that it is too easy to conduct an air war in CivII..
So in Civ3, perhaps we could have SAM Site tile improvements, which could fire a missile at a nearby aircraft (perhaps 2 squares radius) and then we could see an animation of a missile fired at a plane.. It's success rate should not be 100%, but it should be able to make the use of fighters more risky.. These SAMs can be taken out ny fighters/ground units/cruise missiles, as in real life..
Also, bombers must be loaded up with a specific payload before being usable.. For example, you could build an atom bomb, and load it onto a bomber and then send it out to bomb.. In peacekeeping/humanitarian missions (?) you could load it with supplies/food and use it to make airdrops.. Also, paratroopers must be loaded onto air transports and must then be unloaded into a tile from the transport..
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-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
So in Civ3, perhaps we could have SAM Site tile improvements, which could fire a missile at a nearby aircraft (perhaps 2 squares radius) and then we could see an animation of a missile fired at a plane.. It's success rate should not be 100%, but it should be able to make the use of fighters more risky.. These SAMs can be taken out ny fighters/ground units/cruise missiles, as in real life..
Also, bombers must be loaded up with a specific payload before being usable.. For example, you could build an atom bomb, and load it onto a bomber and then send it out to bomb.. In peacekeeping/humanitarian missions (?) you could load it with supplies/food and use it to make airdrops.. Also, paratroopers must be loaded onto air transports and must then be unloaded into a tile from the transport..
------------------
-Shiva
Email: shiva@mailops.com
Web: http://www.crosswinds.net/india/~shiva
ICQ: 17719980
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