Sicne thread "One big bundle o' ideas" didn't gain much callback, I now attempt to break it to smaller pieces.
I've been wondering bout damage. In real combat, all units do not die, some of them just get wounded.
Therefore, I propose that damage is modified. It could include both wounded and killed. Wounded can be healed in normal Civ2 style, ie resting for a while. Dead, on the other hand, can't be revived, so you'd have to go to city where you can recruit more men to unit. Wounded men cannot fight, but still et supplies; If enemy attacks unit, and the defending unit has to retreat, wounded men die (they are left behind.) The ratio of how many of men die and how many are wounded is modified by technology, particulary medical one: It could be 1-to-5 in start of game, 2-to-5 with discovery of Medicine, 3-to-5 with Surgery, and so on. This would make combat bit more realistic, I believe, while it would not worsen the game by making it too complex.
My other idea is particulary good if cities have exact figures of population (ie. 16378, for instance) as well as units. When unit retreats, maybe wounded men could get captured instead; That makes them prisoners of war. These prisoners are then sent to nearest city. After war is concluded, they can be article of negotiation. There
are several modes you can take with them:
1) Kill. No prisoners are taken. This is considered an atrocity.
2) Forced Labor. They are put to hard labor. In this case, they are considered as "temporary citizens." They act almost exactly like slaves, except it is not so bad for reputation.
3) Recruit. You try to actively recruit these to your own army. How well you fare depends on nationalis of army, maybe also morale of the soldiers.
4) Brainwash. You attempt to change their patterns of thinking to favor you. This is more efficient than option 3, but is considered an minor atrocity.
5) Imprison. They are kept as prisoners, in hard conditions. They don't eat much, and don't work, but hey, there's no reputaiton penalty (at least until Geneva Convention.)
6 Treat Well. Like 5, but they gain more food and therefore more support. This might even improve your reputation, as well (slightly) lower morale of enemy's units.
7) Release. Soldiers are returned to their cities and become ordinary citizens. This is usually done at end of war.
I've been wondering bout damage. In real combat, all units do not die, some of them just get wounded.
Therefore, I propose that damage is modified. It could include both wounded and killed. Wounded can be healed in normal Civ2 style, ie resting for a while. Dead, on the other hand, can't be revived, so you'd have to go to city where you can recruit more men to unit. Wounded men cannot fight, but still et supplies; If enemy attacks unit, and the defending unit has to retreat, wounded men die (they are left behind.) The ratio of how many of men die and how many are wounded is modified by technology, particulary medical one: It could be 1-to-5 in start of game, 2-to-5 with discovery of Medicine, 3-to-5 with Surgery, and so on. This would make combat bit more realistic, I believe, while it would not worsen the game by making it too complex.
My other idea is particulary good if cities have exact figures of population (ie. 16378, for instance) as well as units. When unit retreats, maybe wounded men could get captured instead; That makes them prisoners of war. These prisoners are then sent to nearest city. After war is concluded, they can be article of negotiation. There
are several modes you can take with them:
1) Kill. No prisoners are taken. This is considered an atrocity.
2) Forced Labor. They are put to hard labor. In this case, they are considered as "temporary citizens." They act almost exactly like slaves, except it is not so bad for reputation.
3) Recruit. You try to actively recruit these to your own army. How well you fare depends on nationalis of army, maybe also morale of the soldiers.
4) Brainwash. You attempt to change their patterns of thinking to favor you. This is more efficient than option 3, but is considered an minor atrocity.
5) Imprison. They are kept as prisoners, in hard conditions. They don't eat much, and don't work, but hey, there's no reputaiton penalty (at least until Geneva Convention.)
6 Treat Well. Like 5, but they gain more food and therefore more support. This might even improve your reputation, as well (slightly) lower morale of enemy's units.
7) Release. Soldiers are returned to their cities and become ordinary citizens. This is usually done at end of war.
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