I have found that it is way to often that a nation declares war on another, and for the stupidest reasons! Just because CivA doesn't give CivB a small tribute doesn't mean that a war will break out. Usually wars are based on trade and religion, not money. Maybe the advent of certain weapons should also play into effect with the war scenario. For example...
In the beginning when man is illiterate and barbaric wars are frequent and long lasting. After an advance like literacy the AI declares war only with provocation. After gunpowder the AI needs much more provocation, followed by mobile warfare, and finally ending with a strong decrease in the declarations of war after the advent of Nuclear Weapons. It also seems that the AI is rather quick to use Nuclear Missiles. In 50 years of our history they have only been used once (ok twice if you wanna be specific) The AI uses them as if they are just another weapon. I think the use of Nuclear missiles should have a penalty or at least be programmed as a last resort for the AI. Any ideas on this?
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~~~I am who I am, who I am - but who am I?~~~
In the beginning when man is illiterate and barbaric wars are frequent and long lasting. After an advance like literacy the AI declares war only with provocation. After gunpowder the AI needs much more provocation, followed by mobile warfare, and finally ending with a strong decrease in the declarations of war after the advent of Nuclear Weapons. It also seems that the AI is rather quick to use Nuclear Missiles. In 50 years of our history they have only been used once (ok twice if you wanna be specific) The AI uses them as if they are just another weapon. I think the use of Nuclear missiles should have a penalty or at least be programmed as a last resort for the AI. Any ideas on this?
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~~~I am who I am, who I am - but who am I?~~~
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