Originally posted by N. Machiavelli
But every unit they introduce changes the gameplay and strategy of the game. Every unit would have to be seriously play-balance tested and both it, and many other units would have to be adjusted accordingly. If they give the players the proper tools to do what they could do in CtPII, such as unit and event scripting, or flags like the unit-only bombardment, then *we* can adjust the game as we see fit. It's better that way. The players themselves are the best beta-testers, not the company's in-house team.
But every unit they introduce changes the gameplay and strategy of the game. Every unit would have to be seriously play-balance tested and both it, and many other units would have to be adjusted accordingly. If they give the players the proper tools to do what they could do in CtPII, such as unit and event scripting, or flags like the unit-only bombardment, then *we* can adjust the game as we see fit. It's better that way. The players themselves are the best beta-testers, not the company's in-house team.
if it does bring to many changes , then why did they give us the editor , .....
have a nice day
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