In CivII, whenever a civ is destroyed, it is supposed that a new civ will spring up somewhere, but the new civ never grow to compete to the 'original' civs.
To give them a chance, many argue that they should be given more for upstart.
IMO, they should get at least a dozen(yes, a dozen!) of miscellaneous military units, including catapults, 5-6 settlers, a bunch of dip plus a handsome amount of money(I suggest 5000). Technologically, they should be given an average no. of advances.
To make thing more interesting, why not give them trieme/caravel/galleon?
It would be cool when you destroy a civ, you find yourself invaded by a new civ, landing from the coast with a full army, and no hints at all.
To give them a chance, many argue that they should be given more for upstart.
IMO, they should get at least a dozen(yes, a dozen!) of miscellaneous military units, including catapults, 5-6 settlers, a bunch of dip plus a handsome amount of money(I suggest 5000). Technologically, they should be given an average no. of advances.
To make thing more interesting, why not give them trieme/caravel/galleon?
It would be cool when you destroy a civ, you find yourself invaded by a new civ, landing from the coast with a full army, and no hints at all.
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