Ok, I'm going to try to start a sensible discussion here - that is, one that doesn't have people posting 'CTP sucks' by simple reflex. Hopefully anyone like that has got it out of their system by now.
One of the initial gripes people had about CTP was unconventional warfare. For some people it was just too different, and they didn't like the amount of power that was given to the units. Either that, or they found them too annoying.
For the books, I think unconventional warfare was a good edition, but I know a lot of people have argued that it should have been done better. I was hoping to spark some debate on how this could actually be done the way people want in Civ3.
Of course, another option is not to have it all, but I subscribe to the opinion that a game with an historical basis like Civ, couldn't be doing a good job if it just ignored things like Slavery. After all, it wasn't just a passing phase. Perhaps it could be done differently though. Any ideas on how? I'm looking for all those people who bagged the crap out of CTP to come in with some constructive comment here.
The concepts brought forth in regards to a religious model have somewhat diminished the need for a unit like the Cleric as it appeared in CTP. But would we still like a religious unit? And what would it do? How powerful would it be?
A top-class diplomacy model would help appease some want for Lawyers - or at least some representation of their influence in the modern age. But do we still need something else? Would the dimplomacy model cover everything we want to represent?
And what about the Corporate Branches? Any ideas on how this could be done better?
Feel free to have a go at the other unconventional warfare units that were in CTP as well. But remember that I'm hoping for constructive suggestions here, not deconstructive critiques like we've been subjected to in the past.
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- MKL
[This message has been edited by MidKnight Lament (edited March 12, 2000).]
One of the initial gripes people had about CTP was unconventional warfare. For some people it was just too different, and they didn't like the amount of power that was given to the units. Either that, or they found them too annoying.
For the books, I think unconventional warfare was a good edition, but I know a lot of people have argued that it should have been done better. I was hoping to spark some debate on how this could actually be done the way people want in Civ3.
Of course, another option is not to have it all, but I subscribe to the opinion that a game with an historical basis like Civ, couldn't be doing a good job if it just ignored things like Slavery. After all, it wasn't just a passing phase. Perhaps it could be done differently though. Any ideas on how? I'm looking for all those people who bagged the crap out of CTP to come in with some constructive comment here.
The concepts brought forth in regards to a religious model have somewhat diminished the need for a unit like the Cleric as it appeared in CTP. But would we still like a religious unit? And what would it do? How powerful would it be?
A top-class diplomacy model would help appease some want for Lawyers - or at least some representation of their influence in the modern age. But do we still need something else? Would the dimplomacy model cover everything we want to represent?
And what about the Corporate Branches? Any ideas on how this could be done better?
Feel free to have a go at the other unconventional warfare units that were in CTP as well. But remember that I'm hoping for constructive suggestions here, not deconstructive critiques like we've been subjected to in the past.
------------------
- MKL
[This message has been edited by MidKnight Lament (edited March 12, 2000).]
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