From an early build of Civ 3 -- World News Report (the following popped up when I clicked on a hyperlink in the News Ticker that runs on the bottom of the screen, about half way through the game, note that despite the SC3K-like news ticker, the screen that popped up was similar to the newspaper in Civ 1!):
Here's what happened. Five turns ago my Foreign Adviser informed me that Hawaii was asking to join with me as a full-fledged American province. The majority of its population shares the same culture (religious affiliation) as mine. This seems to trump the fact that it's geographically closer to Polynesia. Also I'm a much freer society than Polynesia. My problem is that, while I have more energy stockpiled and production resources available, Polynesia has a greater population and currently more military might. So I answered by negotiating a secret treaty with Hawaii that I labeled "The Hawaiian Security Enhancement Act" whereby I agreed to protect it from attack, but fell short of annexation and declaring war on the Empire of Polynesia. This allowed me to test how much Polynesia respected American military/economic might. Apparently they do respect my strength, or their amabassador's announcement would've been more threatening. He didn't say they wouldn't declare war, however, if I go all the way and do what Hawaii is asking me to do. Clearly, if I move my First Pacific Fleet into position to defend Hawaii (1 battleship, 1 sub, 2 destroyers), I had better be prepared for some fancy diplomacy, or else some or all of my fleet is going to have to lean into the strike zone and take one for the team.
So that's an example of a diplomatic event unfolding half way through Civ 3. Here's another report that popped up from the World News Report ticker ten turns later in the same game, this time regarding a military event I had precipitated the turn before:
Okay, so the tanker wasn't carrying anything. I have the choice of revealing what I found on the tanker to the High Council, or I can lie and say it was uranium. Which will piss off France, causing them to drop out of the coalition I put together for a trade embargo against the dreaded Mexicans. But if I let France get away with cheating -- and why else would the French send an empty tanker to Mexico but to pick up some of its overflowing supply of uranium? -- then I'm letting France have it both ways and the embargo is a joke.
It's possible to go back to The Negotiating Table and arrange a "food-for-uranium" treaty between France and Mexico, whereby both parties agree to minimal trade amounting to humanitarian aid for the Mexicans, who have a very low food supply. But until I have an intelligence network established in Mexico, I've no way of knowing whether the French are giving them food or tanks, unless I board another French ship. And that'll REALLY piss them off...
Alright, this is all a bunch of mad ravings on my part. But today I thought it would be fun to suggest ideas to the Civ 3 design team by actually, well, playing the game a little. So to speak. I tried to include a lot of the ideas -- like the detailed News Ticker, the ability to negotiate very detailed treaties and label them yourself, and the ability to reference specific events by their geography (i.e., "...which happened in the Gulf of Mexico" or "near the Boseephus Mountains.").
Feel free to take your best ideas and show how these crises might be resolved in your Civ 3. Or, add some of your own to the thread. I looked on the AP wire and found the events I included here. These are diplomatic problems actually going on in the world as I write this (names changed to protect the innocent)!
Again, always thinking of new ways to show those crazy Firaxis design guys how much fun we hope Civ 3 will be.... Peace.
[This message has been edited by raingoon (edited February 03, 2000).]
quote: WASHINGTON D.C.: The Polynesian Ambassador announced that the Hawaiian Security Enhancement Act would encourage separatism in Hawaii, which Polynesia sees as a renegade province. |
Here's what happened. Five turns ago my Foreign Adviser informed me that Hawaii was asking to join with me as a full-fledged American province. The majority of its population shares the same culture (religious affiliation) as mine. This seems to trump the fact that it's geographically closer to Polynesia. Also I'm a much freer society than Polynesia. My problem is that, while I have more energy stockpiled and production resources available, Polynesia has a greater population and currently more military might. So I answered by negotiating a secret treaty with Hawaii that I labeled "The Hawaiian Security Enhancement Act" whereby I agreed to protect it from attack, but fell short of annexation and declaring war on the Empire of Polynesia. This allowed me to test how much Polynesia respected American military/economic might. Apparently they do respect my strength, or their amabassador's announcement would've been more threatening. He didn't say they wouldn't declare war, however, if I go all the way and do what Hawaii is asking me to do. Clearly, if I move my First Pacific Fleet into position to defend Hawaii (1 battleship, 1 sub, 2 destroyers), I had better be prepared for some fancy diplomacy, or else some or all of my fleet is going to have to lean into the strike zone and take one for the team.
So that's an example of a diplomatic event unfolding half way through Civ 3. Here's another report that popped up from the World News Report ticker ten turns later in the same game, this time regarding a military event I had precipitated the turn before:
quote: MOSCOW, THE UNITED NATIONS: The French Ambassador demanded the French tanker boarded by American naval forces in the Gulf of Mexico be released immediately. The Americans, acting as part of a multinational force, boarded the French ship in the Gulf of Mexico because it suspected the ship was smuggling Mexican uranium, violating a United Nations trade embargo against Mexico. The French Ambassador denied that the tanker was carrying Mexican uranium. Developing. |
Okay, so the tanker wasn't carrying anything. I have the choice of revealing what I found on the tanker to the High Council, or I can lie and say it was uranium. Which will piss off France, causing them to drop out of the coalition I put together for a trade embargo against the dreaded Mexicans. But if I let France get away with cheating -- and why else would the French send an empty tanker to Mexico but to pick up some of its overflowing supply of uranium? -- then I'm letting France have it both ways and the embargo is a joke.
It's possible to go back to The Negotiating Table and arrange a "food-for-uranium" treaty between France and Mexico, whereby both parties agree to minimal trade amounting to humanitarian aid for the Mexicans, who have a very low food supply. But until I have an intelligence network established in Mexico, I've no way of knowing whether the French are giving them food or tanks, unless I board another French ship. And that'll REALLY piss them off...
Alright, this is all a bunch of mad ravings on my part. But today I thought it would be fun to suggest ideas to the Civ 3 design team by actually, well, playing the game a little. So to speak. I tried to include a lot of the ideas -- like the detailed News Ticker, the ability to negotiate very detailed treaties and label them yourself, and the ability to reference specific events by their geography (i.e., "...which happened in the Gulf of Mexico" or "near the Boseephus Mountains.").
Feel free to take your best ideas and show how these crises might be resolved in your Civ 3. Or, add some of your own to the thread. I looked on the AP wire and found the events I included here. These are diplomatic problems actually going on in the world as I write this (names changed to protect the innocent)!
Again, always thinking of new ways to show those crazy Firaxis design guys how much fun we hope Civ 3 will be.... Peace.
[This message has been edited by raingoon (edited February 03, 2000).]
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