Dear Forum,
here´s another proposal to improve the combat system. Let me apologize making up a new thread for I was unable to access older ones referring to simular topics.
As in real life, the formation of a unit should affect its combat effectiveness.
There are to possible kind of formations: Move and defend.
A unit automatically changes to move if moving or attacking. It also changes back to defense if it has at least one movement point left.
The facing of a unit is determined by the direction of its last movement. If there is one movement point left, the player is able to change the facing manually (could be easily done e.g. by pressing ctr + arrow key).
Attacking: No influence.
Defending:
If a unit is not in defense formation, it will suffer a penalty of 60 % whenn being attacked.
If a unit is attacked directly from behind, it will suffer additional 60 %.
If attacked from it flanks, the penalty is 40 %.
Certain terrains with good defensive capabilities will negate this effects, e.g. forest, hills, cities.
The advantages:
The will be only slightly more effort to control your armies movements, but you get more tactical depth without tactical screen.
Tell me what you think about this.
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here´s another proposal to improve the combat system. Let me apologize making up a new thread for I was unable to access older ones referring to simular topics.
As in real life, the formation of a unit should affect its combat effectiveness.
There are to possible kind of formations: Move and defend.
A unit automatically changes to move if moving or attacking. It also changes back to defense if it has at least one movement point left.
The facing of a unit is determined by the direction of its last movement. If there is one movement point left, the player is able to change the facing manually (could be easily done e.g. by pressing ctr + arrow key).
Attacking: No influence.
Defending:
If a unit is not in defense formation, it will suffer a penalty of 60 % whenn being attacked.
If a unit is attacked directly from behind, it will suffer additional 60 %.
If attacked from it flanks, the penalty is 40 %.
Certain terrains with good defensive capabilities will negate this effects, e.g. forest, hills, cities.
The advantages:
The will be only slightly more effort to control your armies movements, but you get more tactical depth without tactical screen.
Tell me what you think about this.
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