Originally posted by mrmitchell
Solution!
I kind of skimmed the forums, but how about this:
EDIT: I mean, I kind of skimmed this thread, this thread.
Two kinds of RRs:
-Regular RRs: Take same no. of turns to build; just can only transport foot units. (Of course, they still give the food/production/commerce/whatever bonuses.)
-High-Maintanence RRs: Take 1.5, 2, or 3 times as many turns to build, but can carry anything regular CivIII RRs carry now. (Regular RRs are a prerequisite on that tile for High-Maintanence RRs.) Maybe the High-maintanence RRs can cost 1g/t too if necessary, to prevent people from just blanketing their nation with HMRRs after R-RRs. All these Rs are making me dizzy....
Solution!
I kind of skimmed the forums, but how about this:
EDIT: I mean, I kind of skimmed this thread, this thread.
Two kinds of RRs:
-Regular RRs: Take same no. of turns to build; just can only transport foot units. (Of course, they still give the food/production/commerce/whatever bonuses.)
-High-Maintanence RRs: Take 1.5, 2, or 3 times as many turns to build, but can carry anything regular CivIII RRs carry now. (Regular RRs are a prerequisite on that tile for High-Maintanence RRs.) Maybe the High-maintanence RRs can cost 1g/t too if necessary, to prevent people from just blanketing their nation with HMRRs after R-RRs. All these Rs are making me dizzy....
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