Aaagh, no. Infinite RR movement throws off game balance? It maintains it. At a point in the game when shear number of units is multiplying exponentially and trying to position them all strategically gets dangerously boring RRs turn strategy on its head which is exactly what they should do. They also increase the value of aerial bombardment when wiping out 1 tile can have a drastic effect on the defensive capabilities of the enemy. If your upset by infinite stacking after invasion then precede your invasion with heavy bombardment, naval, aerial or otherwise, if this is impossible then tough noogie. You've got a hard target.
If war concentrates in an area for a long period of time then I usually find there are no RRs or even roads left. Making workers so easy to capture also subtracts from RR power because you're not going to risk building them in contested territory.
Keep infinite RR, but I've always thought roads should be a little more effective in the modern age. Perhaps after Motorized Transport they should get a boost.
If war concentrates in an area for a long period of time then I usually find there are no RRs or even roads left. Making workers so easy to capture also subtracts from RR power because you're not going to risk building them in contested territory.
Keep infinite RR, but I've always thought roads should be a little more effective in the modern age. Perhaps after Motorized Transport they should get a boost.
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