I disagree; I think that the railroads are fine the way they are. It would completely unrealistic for a nation with a rail network to have soldiers on one side of the country who can't get to the other side in a year, regardless of the number. Without railroads, you actually have a huge, huge disadvantage in war. Just ask the French and the Prussians.
Perhaps you could make railroads much slower to build; it does seem a little too much that a worker in an industrious democracy can put one down over a road in one turn. Building and maintaining railroads over large areas of land really isn't all that easy. Still, even now, there is a lag between when you get steam power and when you cover every square on your continent, so it isn't so bad. And the production bonus is a great way to represent the full economic power of industrialization. There's no reason to get rid of it.
I do agree that naval units are way too slow. Once railroads show up, they seem awfully silly, but it is also important to note that, historically, wind-powered navies were capable of holding together far-flung empires, which would be impossible in this game. It would take the British thirty years to get reinforcements to North Amerca, and that's ridiculous.
Perhaps certain technologies should add multipliers to the movement points of ships. Magnetism, then combustion, then nuclear power should multiply the movement points of all ships by 2, 3, and 4, respectively, so ships can actually get across the ocean. Magellan's Expedition could add movement points before the multiplier.
Perhaps you could make railroads much slower to build; it does seem a little too much that a worker in an industrious democracy can put one down over a road in one turn. Building and maintaining railroads over large areas of land really isn't all that easy. Still, even now, there is a lag between when you get steam power and when you cover every square on your continent, so it isn't so bad. And the production bonus is a great way to represent the full economic power of industrialization. There's no reason to get rid of it.
I do agree that naval units are way too slow. Once railroads show up, they seem awfully silly, but it is also important to note that, historically, wind-powered navies were capable of holding together far-flung empires, which would be impossible in this game. It would take the British thirty years to get reinforcements to North Amerca, and that's ridiculous.
Perhaps certain technologies should add multipliers to the movement points of ships. Magnetism, then combustion, then nuclear power should multiply the movement points of all ships by 2, 3, and 4, respectively, so ships can actually get across the ocean. Magellan's Expedition could add movement points before the multiplier.
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