Colonel D. ,
I like the idea of a gradual decline into resistance & revolt, with eventual guerillas, but do you really want those pesky partisans back? So-o-o-o tedious to place 20 units round each city before taking it.
Also, the spies & diplomats were too powerful in civ1 & civ2. People went around cheaply buying up rival civs and causing mayhem, and you ended up with needing a solid wall of units at the borders to stop them sneaking in and 'flipping' your city.
I take both your points, though some ideas might be rather complex to implement, and on the whole I don't miss partisans or spies. I like the laser-guiding spotters though
I like the idea of a gradual decline into resistance & revolt, with eventual guerillas, but do you really want those pesky partisans back? So-o-o-o tedious to place 20 units round each city before taking it.
Also, the spies & diplomats were too powerful in civ1 & civ2. People went around cheaply buying up rival civs and causing mayhem, and you ended up with needing a solid wall of units at the borders to stop them sneaking in and 'flipping' your city.
I take both your points, though some ideas might be rather complex to implement, and on the whole I don't miss partisans or spies. I like the laser-guiding spotters though
Could you post that save? That's unreal! As a frequent user of the "Initiate Propaganda" spy mission, I find it astonishing that the AI pulled this one off. I have spent thousands of gold trying to flip far lesser cities than that with a culture ratio of over 10:1. There is a random factor involved but you got screwed! What were the opposing government types? (Although with your cultural levels so close it shouldn’t matter.)
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